NOTE: This blog, like the other, is now using the superior Intense Debate commenting system instead of the blogger default model. Users can sign-in using Twitter and a few other services, or by getting a (free) Intense Debate ID.
ANYWAY! Here's a new "OverBytes" for y'all, addressing - perhaps innevitably - the reactivated "blame violent games" controversy. Please note, the episode was actually recorded and finished before the now-infamous NRA press conference, which is why there's no explicit mention of it or the organization itself here; though the overall theme and final point would not have changed either way. Enjoy!
Sabtu, 22 Desember 2012
Jumat, 21 Desember 2012
NRA Boss: Guns Don't Kill People, Video-Games Kill People!
Something I wish the media would remind people of more often: The National Rifle Association isn't a sportsmen's club anymore, or even a citizen's rights group for gun owners. They're a corporate lobbying group for the gun manufacturing industry. Understanding that is the key to understanding why they do things like insisting more guns - not fewer - are the key to safety, or spurring the stockpiling of weapons with the "gun-ban" boogeyman: They aren't looking to help gun owners, they're looking to increase sales. (See also: "Armed guards at schools are the answer! And we're MORE than willing to help set that up!")
But even understanding that couldn't have prepared me to see the NRA's hilariously faux-macho bossman Wayne LaPierre get in front of cameras today for what was ostensibly supposed to be their response to the Sandy Hook massacre and essentially declare, at the 8:25 mark of this video: Guns don't kill people, video games kill people!
The depressing amusement of the head of The NRA calling anything else a "shadow industry" aside, I'm actually grateful for this kind of public insanity. One thing Mr. LaPierre and I have in common is that we're both fans of clarity - he likes to talk about "good guys with guns" vs "bad guys with guns;" and I like seeing him (a bad guy with guns) come out so strongly in favor of game/movie/etc censorship, because it helps unmuddy the waters: Weak-willed so-called "progressives" who might otherwise have been willing to give ground on "violent" media (instead of keeping the debate laser-focused on the gun lobby, where it belongs) will hopefully be less so when they see it means agreeing with the distraction-tactics of LaPierre and his ilk.
So, this is to be a (political) fight, then. Games, films, entertainers, artists and the people who value them... versus The Right-Wing Gun Lobby. Good. Let's have it, then.
But even understanding that couldn't have prepared me to see the NRA's hilariously faux-macho bossman Wayne LaPierre get in front of cameras today for what was ostensibly supposed to be their response to the Sandy Hook massacre and essentially declare, at the 8:25 mark of this video: Guns don't kill people, video games kill people!
The depressing amusement of the head of The NRA calling anything else a "shadow industry" aside, I'm actually grateful for this kind of public insanity. One thing Mr. LaPierre and I have in common is that we're both fans of clarity - he likes to talk about "good guys with guns" vs "bad guys with guns;" and I like seeing him (a bad guy with guns) come out so strongly in favor of game/movie/etc censorship, because it helps unmuddy the waters: Weak-willed so-called "progressives" who might otherwise have been willing to give ground on "violent" media (instead of keeping the debate laser-focused on the gun lobby, where it belongs) will hopefully be less so when they see it means agreeing with the distraction-tactics of LaPierre and his ilk.
So, this is to be a (political) fight, then. Games, films, entertainers, artists and the people who value them... versus The Right-Wing Gun Lobby. Good. Let's have it, then.
Senin, 17 Desember 2012
MAGFest
Head's up! "The Game OverThinker" will have it's first independent panel at this year's MAGFest on January 5th at 10:00am. This is my first one of these, so it's going to be straight Q&A format. I'll be out and about at the con itself otherwise from about Friday to Sunday afternoon, in addition. Look forward to seeing any fans there!
Minggu, 09 Desember 2012
EPISODE 79: "In Praise of Clones"
Now showing on BLIP! The OverThinker asks if modern gaming has too narrow a definition of "originality."
ALSO: Learn the identity of the mysterious Red Guy, and witness a shocking surprise twist!
ALSO: Learn the identity of the mysterious Red Guy, and witness a shocking surprise twist!
Senin, 03 Desember 2012
Minggu, 25 November 2012
OVERBYTES Episode 2
Took longer to get this second one up (on my end) than I wanted it to - that won't be the case going forward. Anyway, here's the episode:
Senin, 19 November 2012
Check Your WiiU
UPDATE: My WiiU is still not working, and Nintendo tech support doesn't open for several hours and I need to sleep. All information below is as up to date as I could gather as of 7:45am ET. All I can be sure of is that my WiiU is afflicted with some kind of malfunction that multiple other people's have been, and that said malfunction is not in evidence until you try to hook it up. I am NOT claiming that this is a "widespread" or even serious issue, but it's clearly effected a few people so it's probably a good idea for multiple people to check on consoles they might've bought to "hold" for gift-giving time.
ORIGINAL POST AS FOLLOWS:
So. I bought my WiiU (Basic model) on Launch Day yesterday. Didn't get a chance to try hooking it up until well after midnight, because of work and other engagements. System appeared to be in good working order, but would not connect to my TV in a way that was "recognized." Not via it's own included HDMI cable. Not in other ports. Not with other cables. Not even via the (compatible) Wii standard cables.
As you can imagine, I was not happy.
Since it's A.) a brand-new machine and B.) around 3am at the time, not much info was available. However, I did take notice that the system's blue "power-on" light was flashing on and off and that this wasn't typically how such lights work. Checking up on that yielding depressing information via an active thread over at GameFAQs: Apparently, other people are having the same problem and, evidently, the detail of "blue flashing light" leads Nintendo to immediate send them a shipping lable so they can send it out for repairs.
If this is true - if Nintendo now has it's own "Red Ring of Death" problem - it could stand to be a pretty dicey affair: Setting aside how annoyed I am right now, the family audience the Wii brand has such penetration with is not as "used to" dealing with issues like this as gamers tend to be from prior experience; and that would translate to a really bad situation for Nintendo this holiday.
Right now, though - if you bought a WiiU and are maybe saving it to give as a gift, you MIGHT maybe want to take it out and inspect it, just in case. If these things are rare now, they'll be really rare then. Either way, fingers crossed this isn't widespread.
I STRESS: AT THIS POINT, THERE IS NO EVIDENCE THAT THIS ISSUE IS WIDESPREAD TO ANY DEGREE. THIS POST IS NOT MEANT TO BE TAKEN AS TECHNICAL SUPPORT ADVICE, A "WARNING" OR AN "OFFICIAL" NOTICE OF ANY KIND. I AM NOT A TECH SUPPORT WORKER, NOR AM I AFFILIATED WITH NINTENDO IN ANY WAY. I HAD A PROBLEM WITH MY WiiU, OTHERS SEEM TO HAVE HAD THE SAME PROBLEM, I FIGURED THE INFORMATION OUGHT TO BE KNOWN.
ORIGINAL POST AS FOLLOWS:
So. I bought my WiiU (Basic model) on Launch Day yesterday. Didn't get a chance to try hooking it up until well after midnight, because of work and other engagements. System appeared to be in good working order, but would not connect to my TV in a way that was "recognized." Not via it's own included HDMI cable. Not in other ports. Not with other cables. Not even via the (compatible) Wii standard cables.
As you can imagine, I was not happy.
Since it's A.) a brand-new machine and B.) around 3am at the time, not much info was available. However, I did take notice that the system's blue "power-on" light was flashing on and off and that this wasn't typically how such lights work. Checking up on that yielding depressing information via an active thread over at GameFAQs: Apparently, other people are having the same problem and, evidently, the detail of "blue flashing light" leads Nintendo to immediate send them a shipping lable so they can send it out for repairs.
If this is true - if Nintendo now has it's own "Red Ring of Death" problem - it could stand to be a pretty dicey affair: Setting aside how annoyed I am right now, the family audience the Wii brand has such penetration with is not as "used to" dealing with issues like this as gamers tend to be from prior experience; and that would translate to a really bad situation for Nintendo this holiday.
Right now, though - if you bought a WiiU and are maybe saving it to give as a gift, you MIGHT maybe want to take it out and inspect it, just in case. If these things are rare now, they'll be really rare then. Either way, fingers crossed this isn't widespread.
I STRESS: AT THIS POINT, THERE IS NO EVIDENCE THAT THIS ISSUE IS WIDESPREAD TO ANY DEGREE. THIS POST IS NOT MEANT TO BE TAKEN AS TECHNICAL SUPPORT ADVICE, A "WARNING" OR AN "OFFICIAL" NOTICE OF ANY KIND. I AM NOT A TECH SUPPORT WORKER, NOR AM I AFFILIATED WITH NINTENDO IN ANY WAY. I HAD A PROBLEM WITH MY WiiU, OTHERS SEEM TO HAVE HAD THE SAME PROBLEM, I FIGURED THE INFORMATION OUGHT TO BE KNOWN.
Rabu, 14 November 2012
EPISODE 78: "Press Played"
IT'S HERE! "The Adventures of The Game OverThinker" makes it's big debut on Blip, as The OverThinker takes on "Dorito-Gate," introduces new viewers to his world... and meets a mysterious new character!
Incidentally, for those who were wondering: I went with Blip partially because the monetization options are better and it's a more "prestigious" venue (they have to "accept" a show - you can't just put up anything and use their bandwith); but primarily it came down to YouTube being INCREDIBLY difficult to deal with re: fair use claims and flaggingm which makes a commenting-on-entertainment-products show difficult to do there.
Incidentally, for those who were wondering: I went with Blip partially because the monetization options are better and it's a more "prestigious" venue (they have to "accept" a show - you can't just put up anything and use their bandwith); but primarily it came down to YouTube being INCREDIBLY difficult to deal with re: fair use claims and flaggingm which makes a commenting-on-entertainment-products show difficult to do there.
Senin, 12 November 2012
TGO Blip Debut Trailer!
UPDATE: Video removed and re-uploaded to correct a glitch, should be visible shortly at THIS link:
And don't forget, we're also still very much a part of ScrewAttack with OVERBYTES!
And don't forget, we're also still very much a part of ScrewAttack with OVERBYTES!
Jumat, 09 November 2012
OVERBYTES Debut!
The first episode of our new series for ScrewAttack, "OverBytes," is now available for all audiences. It's my understanding that after this, future episodes will go back to the familiar Advantage Users first, all-audiences about one week later schedule. Check it out!
Kamis, 01 November 2012
Placeholder
So... Blip said "yes" to hosting the "Adventures of The Game OverThinker," (aka "the old show with a new-ish name.") Obviously, there isn't a new episode YET, but when they do begin they'll be arriving at http://blip.tv/gameoverthinker, so bookmark that link (or however people save links today.)
So far as I know, the plan is for "OverBytes" to occupy the same space at ScrewAttack TGO did, but I'll let you know if anything changes on that front (I don't expect it to.)
So far as I know, the plan is for "OverBytes" to occupy the same space at ScrewAttack TGO did, but I'll let you know if anything changes on that front (I don't expect it to.)
Rabu, 31 Oktober 2012
EPISODE 77: "I'm Not A Gamer"
Now up on ScrewAttack, with a special message about The Future after the credits. FYI, I am aware of visual glitching during the scene with RetroThinker - not sure where that came from, also not 100% sure how/when it can be corrected as things are ever so slightly busy here as you'll soon understand:
Yup, this is happening. Hit the jump to learn more...
NOW IT CAN BE TOLD!
Okay, I just want to get one thing out of the way nice and clear RIGHT NOW: This has nothing to do with ratings, this has nothing to do with "bad blood" with employers, and this especially has nothing to do with fan complaints (or fan encouragement, really.) This was an in-house decision that has been, frankly, a long time in coming and made with the full enthusiasm and support of ScrewAttack.
Here's the long and short of it: The Game OverThinker, as it stands now, is the show I want it to be (conceptually, if not always in execution) and the show I think is a solid model for success long-term. However, being that it's a longform series (even without the sketches) it's just not BEST suited, in my opinion, for hosting on a site like the new/improved ScrewAttack which organizes it's new content in newfeed format - it strikes me that one could be watching THIS show on a busy day, and by the time their done some other stories or shows that might've also interested them might've already cycled by; and on the flip side I didn't necessarily love the idea that an episode I was putting weeks of work into might cycle by within less than a day on it's own. Finally, I had grown tired of not being able to do as many "topical" episodes because production took so long (again, because the episodes are set up to be so long, not because of the live-action material which is typically made in-advance) that news became old by the time I could go at it. So... I had to shake things up.
Incidentally, I came to this conclusion entirely on my own - no one from ScrewAttack has EVER tried to alter, censor or demand a change to the running of this series... which is precisely why I so desperately wanted to keep doing work for them even as it became clear that the "New" Game OverThinker just wasn't a good fit right now. I brought my concerns to ScrewAttack, along with a rough solution I'd worked out, and they agreed to it wholeheartedly.
So, here's where we are moving forward, in list form:
1.) The Game OverThinker's "slot" at ScrewAttack (and within the Advantage program) will be filled by a "spinoff" series that I'm hoping to call "TGO: OVERBYTES." This will be a shorter, more up-tempo show focuses exclusively on game culture commentary and, when possible, topical news. It will update more frequently than the "original" series but be very much of the same tone and tenor. I'm very excited about this, and so is the site.
2.) The original series will continue as it has save for one main change: The onscreen title will change from "The New Game OverThinker" to "The Adventures of The Game OverThinker." There will also be a more "consistent" theme to the subject-matter of the central commentary/"lecture" material - whereas "OverBytes" will be a show about topical/newsworthy subjects and "y'know what I think?"/"did you ever wonder?" thought pieces; the longer show will be about "evergreen" Big Issue topics: Industry politics, sexism, bigotry, existential questions, that sort of thing. Basically, "OverBytes" is where you'll get stuff like "why hasn't there been a new 'Bonk' game?," while "TGO" is where you'll get "We really need to talk about XBL harassment" plus the further adventures of our cast of similar-looking superpowered doofuses.
3.) Right now, it's looking pretty good that Blip will wind up being the new home of "TGO" at least in terms of hosting. The details of whether or not this or that show can or will be cross-posted aside the other will require some hammering out, but they will BOTH continue to be embeded, posted and promoted on this blog. So if you haven't made this your "regular" first-stop in checking for news about this show now is the time to start.
4.) Obviously, all of this is still very much in motion and fluid, so some or all details could change. Trying to work out a "branding" that covers multiple series hosted in multiple places means juggling not only my own concerns but the concerns of related parties, and sometimes this or that thing has to "give." As ever, I just want to 1.) make good content and 2.) make money doing it - I don't involve myself in intra-website, intra-company, "this site rules!," "this site sucks!" bullshit unless someone comes at ME or I see something truly, heinously unfair happening.
5.) That said, I have no issue with PRAISING websites and webmasters who do good, and I need to once more reinforce what absolute CHAMPS and good eggs ScrewAttack has been about this: They've backed the show from the start, encouraged and supported it's continuing evolution, and they're being INCREDIBLY gracious and helpful with this new transition. I honestly thought this would be a VERY tricky, difficult back-and-forth process... and instead it's been some of the smoothest "business" I've conducted on the web thus far. So, hat's off to those guys.
As ever, stay tuned to THIS blog for further updates.
Yup, this is happening. Hit the jump to learn more...
NOW IT CAN BE TOLD!
Okay, I just want to get one thing out of the way nice and clear RIGHT NOW: This has nothing to do with ratings, this has nothing to do with "bad blood" with employers, and this especially has nothing to do with fan complaints (or fan encouragement, really.) This was an in-house decision that has been, frankly, a long time in coming and made with the full enthusiasm and support of ScrewAttack.
Here's the long and short of it: The Game OverThinker, as it stands now, is the show I want it to be (conceptually, if not always in execution) and the show I think is a solid model for success long-term. However, being that it's a longform series (even without the sketches) it's just not BEST suited, in my opinion, for hosting on a site like the new/improved ScrewAttack which organizes it's new content in newfeed format - it strikes me that one could be watching THIS show on a busy day, and by the time their done some other stories or shows that might've also interested them might've already cycled by; and on the flip side I didn't necessarily love the idea that an episode I was putting weeks of work into might cycle by within less than a day on it's own. Finally, I had grown tired of not being able to do as many "topical" episodes because production took so long (again, because the episodes are set up to be so long, not because of the live-action material which is typically made in-advance) that news became old by the time I could go at it. So... I had to shake things up.
Incidentally, I came to this conclusion entirely on my own - no one from ScrewAttack has EVER tried to alter, censor or demand a change to the running of this series... which is precisely why I so desperately wanted to keep doing work for them even as it became clear that the "New" Game OverThinker just wasn't a good fit right now. I brought my concerns to ScrewAttack, along with a rough solution I'd worked out, and they agreed to it wholeheartedly.
So, here's where we are moving forward, in list form:
1.) The Game OverThinker's "slot" at ScrewAttack (and within the Advantage program) will be filled by a "spinoff" series that I'm hoping to call "TGO: OVERBYTES." This will be a shorter, more up-tempo show focuses exclusively on game culture commentary and, when possible, topical news. It will update more frequently than the "original" series but be very much of the same tone and tenor. I'm very excited about this, and so is the site.
2.) The original series will continue as it has save for one main change: The onscreen title will change from "The New Game OverThinker" to "The Adventures of The Game OverThinker." There will also be a more "consistent" theme to the subject-matter of the central commentary/"lecture" material - whereas "OverBytes" will be a show about topical/newsworthy subjects and "y'know what I think?"/"did you ever wonder?" thought pieces; the longer show will be about "evergreen" Big Issue topics: Industry politics, sexism, bigotry, existential questions, that sort of thing. Basically, "OverBytes" is where you'll get stuff like "why hasn't there been a new 'Bonk' game?," while "TGO" is where you'll get "We really need to talk about XBL harassment" plus the further adventures of our cast of similar-looking superpowered doofuses.
3.) Right now, it's looking pretty good that Blip will wind up being the new home of "TGO" at least in terms of hosting. The details of whether or not this or that show can or will be cross-posted aside the other will require some hammering out, but they will BOTH continue to be embeded, posted and promoted on this blog. So if you haven't made this your "regular" first-stop in checking for news about this show now is the time to start.
4.) Obviously, all of this is still very much in motion and fluid, so some or all details could change. Trying to work out a "branding" that covers multiple series hosted in multiple places means juggling not only my own concerns but the concerns of related parties, and sometimes this or that thing has to "give." As ever, I just want to 1.) make good content and 2.) make money doing it - I don't involve myself in intra-website, intra-company, "this site rules!," "this site sucks!" bullshit unless someone comes at ME or I see something truly, heinously unfair happening.
5.) That said, I have no issue with PRAISING websites and webmasters who do good, and I need to once more reinforce what absolute CHAMPS and good eggs ScrewAttack has been about this: They've backed the show from the start, encouraged and supported it's continuing evolution, and they're being INCREDIBLY gracious and helpful with this new transition. I honestly thought this would be a VERY tricky, difficult back-and-forth process... and instead it's been some of the smoothest "business" I've conducted on the web thus far. So, hat's off to those guys.
As ever, stay tuned to THIS blog for further updates.
Stay Tuned
So... not to be too much of a Teasy McTeaserton, but big announcements about the future of The Game OverThinker are coming in the near future. I'm excited about them, I hope you will be too. Stay tuned to this blog and my Twitter for more details as I get them.
Minggu, 21 Oktober 2012
"I'm Not A Gamer"
Okay, so... apparently this caused a big shitstorm two weeks ago when it first happened, so call me "late" if you like but... here we are.
So! Nintendo's new ad campaign for the 3DS is based around having celebrities tell you what they use the device for, capped off by the tagline "I'm not a gamer, I'm a ______." The first (so far) is Diana Agron using an art app ("I'm not a gamer, I'm an artist;") but the second has Gabrielle Douglas playing NSMB2: "I'm not a gamer, I'm a coin-collecting champ."
There's no implicit "but" there - the idea behind the campaign isn't "I'm not a gamer but even I like this game!;" but rather "I'm not a gamer" as an affirmative statement in and of itself: "I'm not a gamer" translating to "playing this doesn't MAKE me a gamer," which in turn is reassuring prospective consumers that "playing this won't make YOU a gamer, either."
Eyebrow-raising, to be sure. But thinking on it, I like this campaign and think that it's necessary.... I just HATE that it's necessary.
The thing is, gamers have pretty-much allowed "gamer" to become a set of images in the popular culture - the rage-fueled hateful XBox Live brat, the trolling shut-in sleaze - that pretty much no one not already in "the culture" would want to be associated with; so it makes sense that someone was going to mount a campaign aimed at broader audiences based around telling them that they are "allowed" to enjoy their products without fear of being tainted with that label. I hate that it's come to this, but I can't deny that it's probably a worthwhile move.
After all, when Nintendo's pitch for the original DS and then The Wii started off by inviting "non-traditional" gamers into the fold, "gamer culture" threw a giant reactionary crying fit trying to draw a clear distinction between "REAL gamers" and the pretenders who weren't interested in AAA multiplayer action titles, or didn't grow up with an NES controller glued to their hands, or whatever the "qualifications" for being "real" were that week. So it's both fitting and entirely appropriate that they be the ones to finally be explicit about this.
So! Nintendo's new ad campaign for the 3DS is based around having celebrities tell you what they use the device for, capped off by the tagline "I'm not a gamer, I'm a ______." The first (so far) is Diana Agron using an art app ("I'm not a gamer, I'm an artist;") but the second has Gabrielle Douglas playing NSMB2: "I'm not a gamer, I'm a coin-collecting champ."
There's no implicit "but" there - the idea behind the campaign isn't "I'm not a gamer but even I like this game!;" but rather "I'm not a gamer" as an affirmative statement in and of itself: "I'm not a gamer" translating to "playing this doesn't MAKE me a gamer," which in turn is reassuring prospective consumers that "playing this won't make YOU a gamer, either."
Eyebrow-raising, to be sure. But thinking on it, I like this campaign and think that it's necessary.... I just HATE that it's necessary.
The thing is, gamers have pretty-much allowed "gamer" to become a set of images in the popular culture - the rage-fueled hateful XBox Live brat, the trolling shut-in sleaze - that pretty much no one not already in "the culture" would want to be associated with; so it makes sense that someone was going to mount a campaign aimed at broader audiences based around telling them that they are "allowed" to enjoy their products without fear of being tainted with that label. I hate that it's come to this, but I can't deny that it's probably a worthwhile move.
After all, when Nintendo's pitch for the original DS and then The Wii started off by inviting "non-traditional" gamers into the fold, "gamer culture" threw a giant reactionary crying fit trying to draw a clear distinction between "REAL gamers" and the pretenders who weren't interested in AAA multiplayer action titles, or didn't grow up with an NES controller glued to their hands, or whatever the "qualifications" for being "real" were that week. So it's both fitting and entirely appropriate that they be the ones to finally be explicit about this.
Jumat, 12 Oktober 2012
EPISODE 76: "Ask Ivan"
As a result of working out some bugs with the video, "Ask Ivan" is now live! Really, really proud of how this one came out (I think its the best mailbag to date, honestly) and I hope you'll check it out RIGHT HERE. (There's no embedding option for this blog just yet, working on that..)
And for those wondering, yes - that big action sequence at the end is the "nightmare" editing project that had been giving me so much trouble. So, just for my own edification... it'd be super-awesome if even people who don't "care" about the sketch-segments at least gave it a watch ;)
WATCH IT ON SCREWATTACK NOW!
And for those wondering, yes - that big action sequence at the end is the "nightmare" editing project that had been giving me so much trouble. So, just for my own edification... it'd be super-awesome if even people who don't "care" about the sketch-segments at least gave it a watch ;)
WATCH IT ON SCREWATTACK NOW!
Rabu, 10 Oktober 2012
EPISODE 76 ANNOUNCEMEN (UPDATE!)
UPDATE II: The issue with the earlier upload seems to have been resolved, and the episode is now viewable for ALL AUDIENCES at this new link: http://www.screwattack.com/shows/partners/game-overthinker/game-overthinker-episode-76-ask-ivan-0 (full embed post soon.) Apologies for the issues.
UPDATE: I am aware that there is some kind of issue with the video which is causing it to display as "locked" even for Advantage users. While I have no direct control over that myself, the people who do have been made aware of it and I am informed that it's being worked on.
ORIGINAL POST: "Game OverThinker - Episode 76: Ask Ivan" will debut for all audiences on Wednesday, October 17th at 11:00pm CST. As ever, ScrewAttack Advantage members can get an early look right here right now.
UPDATE: I am aware that there is some kind of issue with the video which is causing it to display as "locked" even for Advantage users. While I have no direct control over that myself, the people who do have been made aware of it and I am informed that it's being worked on.
ORIGINAL POST: "Game OverThinker - Episode 76: Ask Ivan" will debut for all audiences on Wednesday, October 17th at 11:00pm CST. As ever, ScrewAttack Advantage members can get an early look right here right now.
Coolest Thing of The Week
Courtesy the Ohio State University Marching Band, the coolest video-game related thing you will see this week (also, ridiculously impressive technical achievement even if you, like me, don't know shit about how a Marching Band works...)
Senin, 08 Oktober 2012
"Retro City Rampage" Looks Pretty Sweet
I admit, upfront, that I am a "mark" for so-called "retro-style" games. Yes, it's comfort in the familiar - this is gaming as I knew it when I loved it best and so forth - but it's also just a stylistic thing: I'm a fan of "handicapped art - i.e. art made under some kind of imposed technical restrictions - and as such I'm fascinated to see the way talented digital artists use the restricted medium of pixels to create visuals or the limited sound-range of "chiptunes" to create musical compositions.
But I'm also willing to admit that the "retro" aesthetic has also become an easy way for lackluster games to pitch themselves as a quick nostalgia fix or, more commonly, a medium awash in overly reference-heavy games that "work" as nostalgia-fixes but don't hold up as games in their own right. "Retro City Rampage," on the other hand, looks to be doing the genre right - mixing up the usual set of go-to visual cues with a solid gameplay hook (pre-III "Grand Theft Auto" with a gonzo aesthetic and an NES gloss) that looks like a lot of real fun even for folks who don't immediately get a laugh out of a Bionic Commando gag:
But I'm also willing to admit that the "retro" aesthetic has also become an easy way for lackluster games to pitch themselves as a quick nostalgia fix or, more commonly, a medium awash in overly reference-heavy games that "work" as nostalgia-fixes but don't hold up as games in their own right. "Retro City Rampage," on the other hand, looks to be doing the genre right - mixing up the usual set of go-to visual cues with a solid gameplay hook (pre-III "Grand Theft Auto" with a gonzo aesthetic and an NES gloss) that looks like a lot of real fun even for folks who don't immediately get a laugh out of a Bionic Commando gag:
And This Week's Overblown Gamer Freakout Will Be...
After recieving complaints from "Call of Duty" players of Islamic backgrounds that they were offended by a bit of background decoration in the "Favelas" multiplayer map in "Modern Warfare 2" (the offending detail: A piece of wall art including the word "Allah" was hung above a toilet stall;) Activision and Infinity Ward temporarily removed the map from availability last night (presumably the offending image will be patched out of existance.)
Hoo-boy.
After the jump, sarcasm:
There's a lot of interesting levels to be discussed here: Artistic boundaries, levels of offense, cultural sensitivities, freedom of expression, etc. And it'll be nice to HAVE those discussions - mature, dignified and reasonable versions of which I can assume will begin almost immediately! I mean, what else could happen, right?
Man, sure is a good thing this didn't happen with a game whose audience and "community" are already demonstrably predisposed to furious, paranoid hatred for minorities and/or other cultures... OR a game that doesn't already have a strong to the point of virulent strain of xenophobia in general and Islamophobia in particular running through it. I mean, can you IMAGINE what the reaction to THAT would look like?
Boy howdy, I sure am glad that this will all be self-contained in the restrained, thoughtful forum of ideas that is online gaming culture; and that I WON'T have to sit through days upon days of self-righteous twits raging through incomprehensible talking points about "P.C. FASCISM!!!," "REVERSE RACISM!!!," "FREE-SPEECH!!!," "CENSORSHIP!!!," "SHARIA LAW!!!," "DOUBLE STANDARDS!!!" or any other such nonsense.
...I mean, wouldn't that just be awful?
Hoo-boy.
After the jump, sarcasm:
There's a lot of interesting levels to be discussed here: Artistic boundaries, levels of offense, cultural sensitivities, freedom of expression, etc. And it'll be nice to HAVE those discussions - mature, dignified and reasonable versions of which I can assume will begin almost immediately! I mean, what else could happen, right?
Man, sure is a good thing this didn't happen with a game whose audience and "community" are already demonstrably predisposed to furious, paranoid hatred for minorities and/or other cultures... OR a game that doesn't already have a strong to the point of virulent strain of xenophobia in general and Islamophobia in particular running through it. I mean, can you IMAGINE what the reaction to THAT would look like?
Boy howdy, I sure am glad that this will all be self-contained in the restrained, thoughtful forum of ideas that is online gaming culture; and that I WON'T have to sit through days upon days of self-righteous twits raging through incomprehensible talking points about "P.C. FASCISM!!!," "REVERSE RACISM!!!," "FREE-SPEECH!!!," "CENSORSHIP!!!," "SHARIA LAW!!!," "DOUBLE STANDARDS!!!" or any other such nonsense.
...I mean, wouldn't that just be awful?
Senin, 01 Oktober 2012
LAST CALL FOR "ASK IVAN!"
ANNOUNCEMENT! As of Midnight this Wednesday (October 3rd) I'll no longer be taking questions for next episode's big "Ask Ivan!" event. If you still haven't asked yours, ask it here or ask it on ScrewAttack. Remember to leave a name or a handle, no anonymous queries will be answered.
The actual airdate(s) of the episode itself will follow, stay tuned for further details.
The actual airdate(s) of the episode itself will follow, stay tuned for further details.
Minggu, 30 September 2012
My Video Hell
I am right now (in between other, more decisively-deadlined jobs) hard at work on the next episode of "The Game OverThinker." It MIGHT take a little longer than I wanted it to take, read below to learn why...
Every episode of "Game OverThinker" from the beginning until right now have been made entirely using two programs - one for manipulating images, one for arranging and editing video files - made by the same Very Famous Software Company. I won't use their name here because it's still slightly plausible that the problem might be my doing (not looking likely), but let's just say they are Very Famous and are named after a type of building material.
ANYWAY!
I've spent about a full week (in total hours) shooting footage and building FX for the ending sequence of this next TGO episode (the middle part I'm doing last so everyone can get their "Ask Ivan" questions in) and have managed to finally this afternoon cut it together into proper format. It's a complicated sequence - one actor playing about a dozen characters via greenscreen with a lot of effects and sound elements - but also a short one, not even five minutes in length.
The "Media Encoder" that Very Famous Software Company's video-editing software allows as it's SOLE option for exporting those elements as one solid video file refuses to complete that task - constantly crashing a few seconds through the timeline with no available description of what's causing the crash or what can be done to fix it. My assumption is "too many elements," but A.) I cannot be certain because this is apparently 1983 where it's still "okay" for software to give error messages with no troubleshooting and B.) for the amount of fucking money these programs cost (seriously, figure out who I'm talking about and look up how much they ask for their products) this should NOT be an issue... especially for less than five minutes of footage not even in HD.
Now, normally, this is something you'd fix by calling a customer service person. Oh! But, you see, Very Famous Software Company doesn't have reps available "overnight" (because, as we all know, if people with jobs that involve the use of high-end video-editing software are known for anything it's for keeping reliable 9 to 5 business hours) ...or even in the evening. Or even on weekends. Apparently I can order a Domino's pizza at 2am but I can't get service for a product I'm paying... egh. You get the idea.
SO! After many hours of self-research (because, y'know, no customer service whatsoever) it seems that a seperate "effects specific" product ALSO made by Very Famous Software Company might handle this sort of project better AND I can just pop the "raw" timeline from it's current place into THAT with little difficult. Okay, cool... granted, it's another HUGE chunk of change and there's no garauntee this is going to fix the problem (sure would be nice to talk to a fucking customer service person about that, huh!?,) but it's something...
Wait! Wait! Very Famous Software Company knows their products are expensive, so they graciously offer downloads for FREE TRIALS on their website! Well, that's good news! So I go to download it, and instead of just downloading immediately via that little "do you want to download ______?" window like every other website on the fucking planet it instead asks me to install Very Famous Software Company's PROPRIETARY downloading service (which requires a login ID) onto my system. Of course it does, it's Very Famous Software Company. So I download the proprietary service that I need to download the free trial... and it won't work. Error message after error message. There is nothing wrong with my internet service. More error messages.
I have other priorities to get to at that point, so I set about those while periodically trying to make this proprietary downloading service work. Several hours later, my work is done and the download service still doesn't work.
But wait! There's another option! Very Famous Software Company offers a "Cloud" service whereby you pay a monthly fee and get to use various versions of their products... which includes the trial you've been trying to download! Hurray! And there's even a free trial of the "Cloud" service itself - double hurray!
...except once I've signed up for the "Cloud" trial, I don't see the option on it's "Apps Menu" for the product I signed up to gain access to. It turns out that the "free" trial of the product I signed up for is ONLY available through the paid version of the "Cloud" service. Of course it is. It's Very Famous Software Company.
I'm angry at this point. Like, Incredible Hulk angry. My Twitter looks like the private diary of an intern for the Romney campaign. Just burning up with hatred for Very Famous Software Company, their products, my inarguable professional need to keep using their products and most of all for the fact that once again something I was actually really enjoying doing (I honestly love doing what I do on this show, and this sequence was coming together spectacularly) has now been drained of it's joy and may even need to be scrapped altogether because of all this. I work hard on this stuff, and the parts of it that are fun are often the ONLY fun I really get for days on end.
So... fine, fuck it. It's only money. I sign up for a month's worth of paid "Cloud" service. The level I paid at lets me have full access to ONE product. I pick the one I came looking for a 4th of a DAY ago. They process the transaction. It goes through. The "order summary" pops up with a big button for "DOWNLOAD." I click it...
..."DOWNLOAD" takes me back to that same useless "Apps" menu on the "Cloud" service. The option that I'm looking for, that've now paid them to let me use for a MONTH... is not there. I sign out. I refresh. I sign back in. Try again. No change. My account, billing summary, email reciepts, etc show that I paid to be able to download this and it's not letting me download it.
And there's NOTHING I can do about that tonight. Or tomorrow. Or until Monday. Even though that means two days out of 30 that I've paid for will now be wasted.
Because I can't call their service line and ask why I am not able to access and use this product because Very Famous Software Company cannot be bothered to have a customer service line available on evenings or weekends.
Because, apparently, it is acceptable for a software company that operates a Cloud-based download management service that caters specifically to people who need constant, ready access to products and material to run their customer service on fucking BANKER'S HOURS. ...Oh! Except that term is no longer accurate, because I can call my bank 24 hours a FUCKING day.
The sun is about to come up here, and I'm fucking done for the night. The lone "upside" to this nightmare is that this is, fortunately, NOT happening to a show/project with a contractual deadline - if it was, I'd be losing my mind for real right now.
I'm telling myself it might just be some kind of service delay and I'll be able to access it tomorrow, but I know that's bullshit. I know I'm going to spend monday morning/afternoon on the phone with Very Famous Software Company working this out, either getting the trial that I paid for actually downloaded or at least getting my money back... money which will then go into the fund for the many, many hundreds of dollars I'll be spending to buy either a better computer (who knows, maybe this heap just isn't "strong enough" to render that biiiiiig scaaaaaary 4 1/2 minutes of video!) or to buy the full version of this Very Famous Software Company's "Effects" program because apparently it'll help and I'll be damned if all this work I've already done go to waste.
Every episode of "Game OverThinker" from the beginning until right now have been made entirely using two programs - one for manipulating images, one for arranging and editing video files - made by the same Very Famous Software Company. I won't use their name here because it's still slightly plausible that the problem might be my doing (not looking likely), but let's just say they are Very Famous and are named after a type of building material.
ANYWAY!
I've spent about a full week (in total hours) shooting footage and building FX for the ending sequence of this next TGO episode (the middle part I'm doing last so everyone can get their "Ask Ivan" questions in) and have managed to finally this afternoon cut it together into proper format. It's a complicated sequence - one actor playing about a dozen characters via greenscreen with a lot of effects and sound elements - but also a short one, not even five minutes in length.
The "Media Encoder" that Very Famous Software Company's video-editing software allows as it's SOLE option for exporting those elements as one solid video file refuses to complete that task - constantly crashing a few seconds through the timeline with no available description of what's causing the crash or what can be done to fix it. My assumption is "too many elements," but A.) I cannot be certain because this is apparently 1983 where it's still "okay" for software to give error messages with no troubleshooting and B.) for the amount of fucking money these programs cost (seriously, figure out who I'm talking about and look up how much they ask for their products) this should NOT be an issue... especially for less than five minutes of footage not even in HD.
Now, normally, this is something you'd fix by calling a customer service person. Oh! But, you see, Very Famous Software Company doesn't have reps available "overnight" (because, as we all know, if people with jobs that involve the use of high-end video-editing software are known for anything it's for keeping reliable 9 to 5 business hours) ...or even in the evening. Or even on weekends. Apparently I can order a Domino's pizza at 2am but I can't get service for a product I'm paying... egh. You get the idea.
SO! After many hours of self-research (because, y'know, no customer service whatsoever) it seems that a seperate "effects specific" product ALSO made by Very Famous Software Company might handle this sort of project better AND I can just pop the "raw" timeline from it's current place into THAT with little difficult. Okay, cool... granted, it's another HUGE chunk of change and there's no garauntee this is going to fix the problem (sure would be nice to talk to a fucking customer service person about that, huh!?,) but it's something...
Wait! Wait! Very Famous Software Company knows their products are expensive, so they graciously offer downloads for FREE TRIALS on their website! Well, that's good news! So I go to download it, and instead of just downloading immediately via that little "do you want to download ______?" window like every other website on the fucking planet it instead asks me to install Very Famous Software Company's PROPRIETARY downloading service (which requires a login ID) onto my system. Of course it does, it's Very Famous Software Company. So I download the proprietary service that I need to download the free trial... and it won't work. Error message after error message. There is nothing wrong with my internet service. More error messages.
I have other priorities to get to at that point, so I set about those while periodically trying to make this proprietary downloading service work. Several hours later, my work is done and the download service still doesn't work.
But wait! There's another option! Very Famous Software Company offers a "Cloud" service whereby you pay a monthly fee and get to use various versions of their products... which includes the trial you've been trying to download! Hurray! And there's even a free trial of the "Cloud" service itself - double hurray!
...except once I've signed up for the "Cloud" trial, I don't see the option on it's "Apps Menu" for the product I signed up to gain access to. It turns out that the "free" trial of the product I signed up for is ONLY available through the paid version of the "Cloud" service. Of course it is. It's Very Famous Software Company.
I'm angry at this point. Like, Incredible Hulk angry. My Twitter looks like the private diary of an intern for the Romney campaign. Just burning up with hatred for Very Famous Software Company, their products, my inarguable professional need to keep using their products and most of all for the fact that once again something I was actually really enjoying doing (I honestly love doing what I do on this show, and this sequence was coming together spectacularly) has now been drained of it's joy and may even need to be scrapped altogether because of all this. I work hard on this stuff, and the parts of it that are fun are often the ONLY fun I really get for days on end.
So... fine, fuck it. It's only money. I sign up for a month's worth of paid "Cloud" service. The level I paid at lets me have full access to ONE product. I pick the one I came looking for a 4th of a DAY ago. They process the transaction. It goes through. The "order summary" pops up with a big button for "DOWNLOAD." I click it...
..."DOWNLOAD" takes me back to that same useless "Apps" menu on the "Cloud" service. The option that I'm looking for, that've now paid them to let me use for a MONTH... is not there. I sign out. I refresh. I sign back in. Try again. No change. My account, billing summary, email reciepts, etc show that I paid to be able to download this and it's not letting me download it.
And there's NOTHING I can do about that tonight. Or tomorrow. Or until Monday. Even though that means two days out of 30 that I've paid for will now be wasted.
Because I can't call their service line and ask why I am not able to access and use this product because Very Famous Software Company cannot be bothered to have a customer service line available on evenings or weekends.
Because, apparently, it is acceptable for a software company that operates a Cloud-based download management service that caters specifically to people who need constant, ready access to products and material to run their customer service on fucking BANKER'S HOURS. ...Oh! Except that term is no longer accurate, because I can call my bank 24 hours a FUCKING day.
The sun is about to come up here, and I'm fucking done for the night. The lone "upside" to this nightmare is that this is, fortunately, NOT happening to a show/project with a contractual deadline - if it was, I'd be losing my mind for real right now.
I'm telling myself it might just be some kind of service delay and I'll be able to access it tomorrow, but I know that's bullshit. I know I'm going to spend monday morning/afternoon on the phone with Very Famous Software Company working this out, either getting the trial that I paid for actually downloaded or at least getting my money back... money which will then go into the fund for the many, many hundreds of dollars I'll be spending to buy either a better computer (who knows, maybe this heap just isn't "strong enough" to render that biiiiiig scaaaaaary 4 1/2 minutes of video!) or to buy the full version of this Very Famous Software Company's "Effects" program because apparently it'll help and I'll be damned if all this work I've already done go to waste.
Kamis, 27 September 2012
Cloudberry Kingdom is a WiiU Launch Title
Not-bad writeup on Kotaku yesterday evening putting a spotlight on the WiiU's surprising strength as an indie-friendly console given the strong lineup of downloadable games among it's launch titles. One of the standouts looks like Pwnee Studios' "Cloudberry Kingdom," which resembles nothing so much as "New Super Mario Bros." with a sadistic difficulty curve:
Rabu, 26 September 2012
Mario Warfare
Have you see enough "What if ______ was crossed with _______??" gags on youtube, webcomics, etc. to last a lifetime? You probably have, but check out this video anyway because it looks pretty awesome regardless.
If nothing else, I'm glad to see "Equilibrium" popping back up as the fan-film point-of-reference du-jour...
If nothing else, I'm glad to see "Equilibrium" popping back up as the fan-film point-of-reference du-jour...
Sabtu, 22 September 2012
Mega Man Is Over
Double-meaning, y'see.
Ever since Keiji Inafune up and quit the company awhile back, Capcom has seemed bound and determined to turn his most well-known creation into mulch: Cancelling a slew of well-into-development Mega Man titles, making his appearance in "Street Fight X Tekken" a self-parody, etc.
The latest seeming insult: The Blue Bomber's promised 25th Anniversary game (keep in mind, we're talking about a Mario/Zelda/Kirby-level Golden Age icon here), billed as a crossover wherein a "new" MM battles a cosortium of foes from all the different subseries, has been revealed as... an iPhone social game; fittingly titled "Mega Man X Over."
Over, indeed. If nothing else, at least Sonic can have some company on the "you used to be good" pile.
Ever since Keiji Inafune up and quit the company awhile back, Capcom has seemed bound and determined to turn his most well-known creation into mulch: Cancelling a slew of well-into-development Mega Man titles, making his appearance in "Street Fight X Tekken" a self-parody, etc.
The latest seeming insult: The Blue Bomber's promised 25th Anniversary game (keep in mind, we're talking about a Mario/Zelda/Kirby-level Golden Age icon here), billed as a crossover wherein a "new" MM battles a cosortium of foes from all the different subseries, has been revealed as... an iPhone social game; fittingly titled "Mega Man X Over."
Over, indeed. If nothing else, at least Sonic can have some company on the "you used to be good" pile.
Rabu, 19 September 2012
EPISODE 75: "Easy Does It"
Our newest episode is now showing for all audiences on ScrewAttack!
In this episode, we examine the modern controversy over "Easy Modes": do they really - as the lead designer of "Assassin's Creed III" recently claimed - "ruin games," or is there a vital place for them? In addition, we proudly announce that the next episode will be "Ask Ivan!" - wherein Ivan the Intern will answer questions to posted to the comments sections under the video itself or to this blog post (see episode for details, no anonymous questions please.)
ALSO! You'll see The OverThinker's favorite watering hole, discover the history of The OmegaThinker, witness the shocking origin of RoboThinker, learn something new about Ivan the Intern and watch ME gradually figure out how to properly use my new green-screen! (in all sincerity, I know some folks run hot or cold on the skits, but I'm pretty psyched with how the "ending" bookend for this one turned out tone, FX and timing-wise.)
Embedded episode and spoiler-y discussion after the jump!
Yeah, I'm proud of this one. The Hutchinson quote kind of fell into my lap as a perfect sort of topic-starter for my little niche here, and it gave me some room to A.) flesh out exactly what it is Ivan is supposed to be doing most of the time and B.) bring RetroThinker back into the picture and try out what might become his new status-quo as "resident old-timey expert guy." He's a fun "voice" to write for, and his "costume" isn't as cumbersome as some others...
As to RoboThinker's origin? I really like how it came out, overall, but it was a winding road to get here.
When I sat down during the "planning stages" for the revamped show as the AntiThinker business was coming to an end, a robot villain named "RoboThinker" was the very first thing I wrote down after deciding to continue the "____Thinker" naming-scheme schtick, but for the longest time that was all I had for him. (FYI, you have been spared the appearance of non-starter ideas like an enviro-terrorist called "Eco-Thinker," a white or yellow ninja tagged as "ElectroThinker" and a flatulence-powered one-off villain named "OverStinker.")
Believe it or not, for a long time my plan was for him to either resemble Robocop or The Borg - which would've been highly unfortunate since this is hitting so soon after "To Boldly Flee." Ultimately, I wanted him to look like a less specific parody, and the final concept ("Super-Sentai Terminator," basically) turned out to be best within my budget/abilities AND to fit best with OmegaThinker's DBZ/Trunks angle (that being DBZ's "Terminator" spoof and all.)
In any case, I hope everyone enjoys this one; and I'm already enjoying seeing people getting into the spirit of "Ask Ivan." If all goes well, you'll get those answers, an explanation of WHY OmegaThinker doesn't want OverThinker doing the fighting and your first taste of RoboThinker's voice and personality next time. Until then, let's hear those questions for Ivan!
In this episode, we examine the modern controversy over "Easy Modes": do they really - as the lead designer of "Assassin's Creed III" recently claimed - "ruin games," or is there a vital place for them? In addition, we proudly announce that the next episode will be "Ask Ivan!" - wherein Ivan the Intern will answer questions to posted to the comments sections under the video itself or to this blog post (see episode for details, no anonymous questions please.)
ALSO! You'll see The OverThinker's favorite watering hole, discover the history of The OmegaThinker, witness the shocking origin of RoboThinker, learn something new about Ivan the Intern and watch ME gradually figure out how to properly use my new green-screen! (in all sincerity, I know some folks run hot or cold on the skits, but I'm pretty psyched with how the "ending" bookend for this one turned out tone, FX and timing-wise.)
Embedded episode and spoiler-y discussion after the jump!
Yeah, I'm proud of this one. The Hutchinson quote kind of fell into my lap as a perfect sort of topic-starter for my little niche here, and it gave me some room to A.) flesh out exactly what it is Ivan is supposed to be doing most of the time and B.) bring RetroThinker back into the picture and try out what might become his new status-quo as "resident old-timey expert guy." He's a fun "voice" to write for, and his "costume" isn't as cumbersome as some others...
As to RoboThinker's origin? I really like how it came out, overall, but it was a winding road to get here.
When I sat down during the "planning stages" for the revamped show as the AntiThinker business was coming to an end, a robot villain named "RoboThinker" was the very first thing I wrote down after deciding to continue the "____Thinker" naming-scheme schtick, but for the longest time that was all I had for him. (FYI, you have been spared the appearance of non-starter ideas like an enviro-terrorist called "Eco-Thinker," a white or yellow ninja tagged as "ElectroThinker" and a flatulence-powered one-off villain named "OverStinker.")
Believe it or not, for a long time my plan was for him to either resemble Robocop or The Borg - which would've been highly unfortunate since this is hitting so soon after "To Boldly Flee." Ultimately, I wanted him to look like a less specific parody, and the final concept ("Super-Sentai Terminator," basically) turned out to be best within my budget/abilities AND to fit best with OmegaThinker's DBZ/Trunks angle (that being DBZ's "Terminator" spoof and all.)
In any case, I hope everyone enjoys this one; and I'm already enjoying seeing people getting into the spirit of "Ask Ivan." If all goes well, you'll get those answers, an explanation of WHY OmegaThinker doesn't want OverThinker doing the fighting and your first taste of RoboThinker's voice and personality next time. Until then, let's hear those questions for Ivan!
Sabtu, 15 September 2012
U Mad?
In case you hadn't heard, the WiiU has an unexpected third-party (second-party, actually - Nintendo published!) exclusive. Some people are... less than thrilled about this.
The poor darlings.
The poor darlings.
Kamis, 13 September 2012
Off To Work
I'll be getting on an airplane for The Escapist Expo very soon, which means updates to this blog may be a bit on the sporadic/late side from now until Monday. Stay tuned.
Nintendo Being Nintendo
The WiiU's dates and prices have been announced for Japan, and will be announced for the U.S. later this morning. The main non-pricing/tech related news is that it looks like the flagship launch titles will be New Super Mario Bros. WiiU and Nintendo Land.
I haven't seen much of "Nintendo Land," but I dig the "symbolism" of its existance: It's a Wii Sports/Play/Resort installment, but this time set in a virtual Nintendo-themed amusement park. I like the optimisitc (on Nintendo's side) vision of what that represents: that the "Casual-core" Wii newcomers of seven years ago are now part of the broader Nintendo fan-culture (we'll find out if that's precisely TRUE soon enough.)
Moreover, though, much as I'm supposed to roll my eyes at the "regressiveness" of the New Super Mario Bros. juggernaut... and while, yes, I'd RATHER be playing a successor to Galaxy or something truly new... damn it, y'all KNOW me. The first console of the Eighth Generation is launching... with a 2D Super Mario Bros. side-scroller. That's kind of awesome.
I haven't seen much of "Nintendo Land," but I dig the "symbolism" of its existance: It's a Wii Sports/Play/Resort installment, but this time set in a virtual Nintendo-themed amusement park. I like the optimisitc (on Nintendo's side) vision of what that represents: that the "Casual-core" Wii newcomers of seven years ago are now part of the broader Nintendo fan-culture (we'll find out if that's precisely TRUE soon enough.)
Moreover, though, much as I'm supposed to roll my eyes at the "regressiveness" of the New Super Mario Bros. juggernaut... and while, yes, I'd RATHER be playing a successor to Galaxy or something truly new... damn it, y'all KNOW me. The first console of the Eighth Generation is launching... with a 2D Super Mario Bros. side-scroller. That's kind of awesome.
Rabu, 12 September 2012
EPISODE 75 ANNOUNCEMENT!
Episode 75: "Easy Does It" will debut next Wednesday September 19th at 11:00pm CST right here on ScrewAttack. As ever, Advantage Members can watch it starting now.
ALSO: As announced in the episode-proper, Episode 76 will be our first ever "ASK IVAN" installment, wherein fan and viewer mail will be answered by Ivan the Intern. You can ask your question in the ScrewAttack comments page or the comments here (leave some form of name, anonymous questions will not be answered) concerning games, pop culture or anything else you'd want to Ask Ivan about.
Stay tuned for the episode for more details.
ALSO: As announced in the episode-proper, Episode 76 will be our first ever "ASK IVAN" installment, wherein fan and viewer mail will be answered by Ivan the Intern. You can ask your question in the ScrewAttack comments page or the comments here (leave some form of name, anonymous questions will not be answered) concerning games, pop culture or anything else you'd want to Ask Ivan about.
Stay tuned for the episode for more details.
Senin, 10 September 2012
Rabu, 29 Agustus 2012
EPISODE 74: "Rusty Pipes"
A few weeks ago, my colleague Jim Sterling did a video on what he so as the waning (or, at least, "water-treading") state of the Super Mario Bros. franchise which, along with a general sense of "I've gotta get to this at some point" regarding the matter, inspired me to undertake this episode... which is NOW SHOWING on ScrewAttack!
ALSO! The "wraparound" segmentsof this episode includes, among other things, a Golden Age enemy, my terrible impression of Sean Connery and the ultimate reveal of what The AntiThinker's return means for the continuing adventures of The OverThinker.
Embedded video (and SPOILER TALK) after the jump:
SPOILERS BELOW
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So... "gotcha," I guess. The AntiThinker WAS back... for about five minutes. I've been planning this bit, broadly, since before shooting wrapped on "War of The Thinkers." AntiThinker was always going to go away for at least two "arcs," then come back but in an unexpected context. Not long after that, the notion of adding "evil robot" ("RoboThinker," who you'll probably see in the metallic flesh next episode time permitting) to the evolving bad guy character-roster (alongside "ninja" and "demon") and "Terminator parody" seemed like a logical way to go about doing it.
THEN it occured to me that A.) I hadn't really done a Dragonball Z parody yet, either, and it seemed like a natural fit for the show; B.) DBZ's Androids/Future-Trunks/Cell episodes WERE a Terminator riff and C.) a version of The OverThinker in Trunks' purple hair, blue coat and sword ensemble would (hopefully) be inherently funny... it was suddenly an obvious manuever: Let "OmegaThinker's" debut be taking out AntiThinker in a parody/recreation of the "Oh no not MORE Frieza epis-OH! Frieza's DEAD just like that!?" debut DBZ gave Trunks.
ALSO! The "wraparound" segmentsof this episode includes, among other things, a Golden Age enemy, my terrible impression of Sean Connery and the ultimate reveal of what The AntiThinker's return means for the continuing adventures of The OverThinker.
Embedded video (and SPOILER TALK) after the jump:
SPOILERS BELOW
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/
/
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/
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So... "gotcha," I guess. The AntiThinker WAS back... for about five minutes. I've been planning this bit, broadly, since before shooting wrapped on "War of The Thinkers." AntiThinker was always going to go away for at least two "arcs," then come back but in an unexpected context. Not long after that, the notion of adding "evil robot" ("RoboThinker," who you'll probably see in the metallic flesh next episode time permitting) to the evolving bad guy character-roster (alongside "ninja" and "demon") and "Terminator parody" seemed like a logical way to go about doing it.
THEN it occured to me that A.) I hadn't really done a Dragonball Z parody yet, either, and it seemed like a natural fit for the show; B.) DBZ's Androids/Future-Trunks/Cell episodes WERE a Terminator riff and C.) a version of The OverThinker in Trunks' purple hair, blue coat and sword ensemble would (hopefully) be inherently funny... it was suddenly an obvious manuever: Let "OmegaThinker's" debut be taking out AntiThinker in a parody/recreation of the "Oh no not MORE Frieza epis-OH! Frieza's DEAD just like that!?" debut DBZ gave Trunks.
What Is Sony's "Console Wars" Movie?
Sony Pictures, you may have heard, has bought up a bunch of domain names relating to a movie project called "Console Wars." Yesterday, HitFix's Kris Tapley ambiguously tweeted that he'd heard of the project before and described it as "The Social Network" but for video-games.
So... a non-fiction drama about corporate-rivalry in the video game world? Interesting. But what would it be about - which "war" are we talking about?
It would be almost comically cynical and gauche for Sony to make a movie about a business they are one of the three major players IN - even in a "names changed" fictionalized version everyone would be able to tell which one is supposed to be Playstation, making it impossible not to be looking for moments of self-aggrandizement. Also, the movie would probably be current-gen because that's when the mainstream audience/press started caring about the games industry... and most of the "drama" in Generation 7 has involved Sony tripping over it's own shoes in some way.
I'll get called "biased" for this, but the only remotely movie-worthy console-biz story of Gen7 is the Wii: a company that used to be on top, now struggling on the verge of collapse, making a hail-mary pass that everyone says is insane and will fail based largely on the ideas of it's chief creative guy (Miyamoto as Billy Beane from "Moneyball," basically) ...only to see it become a giant restorative success. Like The Wii or not, that's the story.
The "Great" Console War, of course, was Nintendo vs Sega in the 80s and 90s (back when consoles actually had totally different sets of games and such) but I agree with Devin at BAD that it'd be hugely unlikely for Sony Pictures to be so gun-ho to make an 80s period piece featuring almost-exclusively Japanese actors.
That said, if Sony really does want to make a movie about the game business where their brand gets to be the underdog turned conquering hero, the "birth of the Playstation" would be the way to go: Screwed-over in a VERY public and humiliating way by the industry's top dogs, turning the remains of that screw-over into thier own brand, ultimately getting-over on aforementioned top-dog by innovating where they refused to? That's a movie. On the down side, there's no way Nintendo is going to agree to let their logos, names, products etc. be seen in that movie; which you'd kind of need...
So... a non-fiction drama about corporate-rivalry in the video game world? Interesting. But what would it be about - which "war" are we talking about?
It would be almost comically cynical and gauche for Sony to make a movie about a business they are one of the three major players IN - even in a "names changed" fictionalized version everyone would be able to tell which one is supposed to be Playstation, making it impossible not to be looking for moments of self-aggrandizement. Also, the movie would probably be current-gen because that's when the mainstream audience/press started caring about the games industry... and most of the "drama" in Generation 7 has involved Sony tripping over it's own shoes in some way.
I'll get called "biased" for this, but the only remotely movie-worthy console-biz story of Gen7 is the Wii: a company that used to be on top, now struggling on the verge of collapse, making a hail-mary pass that everyone says is insane and will fail based largely on the ideas of it's chief creative guy (Miyamoto as Billy Beane from "Moneyball," basically) ...only to see it become a giant restorative success. Like The Wii or not, that's the story.
The "Great" Console War, of course, was Nintendo vs Sega in the 80s and 90s (back when consoles actually had totally different sets of games and such) but I agree with Devin at BAD that it'd be hugely unlikely for Sony Pictures to be so gun-ho to make an 80s period piece featuring almost-exclusively Japanese actors.
That said, if Sony really does want to make a movie about the game business where their brand gets to be the underdog turned conquering hero, the "birth of the Playstation" would be the way to go: Screwed-over in a VERY public and humiliating way by the industry's top dogs, turning the remains of that screw-over into thier own brand, ultimately getting-over on aforementioned top-dog by innovating where they refused to? That's a movie. On the down side, there's no way Nintendo is going to agree to let their logos, names, products etc. be seen in that movie; which you'd kind of need...
Rabu, 22 Agustus 2012
Episode 74 ANNOUNCEMENT
Episode 74: "Rusty Pipes" - which will deal with whether or not the Super Mario Bros. series has overstayed it's welcome and that other thing that was revealed at the end of last episode - will make it's debut on Thursday 8/30. ScrewAttack Advantage members can get an early look on Monday 8/27.
Selasa, 21 Agustus 2012
Power Drain
It's been a long time coming, but now it's here: Nintendo Power Magazine is shutting down after 24 years. If nothing else, a lot of people's magazine collections are about to become really valuable.
I am feeling about as rotten about this as I did when Dr. Seuss and Jim Henson died. Yes, Nintendo Power was a nakedly commercial corporate thing - a singularly genius bit of marketing by Nintendo of America in realizing that there was going to be a "gamer culture" and getting in front of it with a big, glossy fan magazine of their own. (You can read the first issue in PDF format HERE.)
But it was a HUGE deal, legitimately, as well: Pre-internet, I don't think a lot of gamers (myself included) would've become gamers without NP to show them that there were others and that codes, strategies, maps, fan-art etc was meant to be shared. Having this magazine showing up at my house every month for a decade or so did more to make me a better reader than almost any book did, and I can say for a fact that there were a lot of NES/SNES games now considered benchmark classics that I don't think a lot of people would've connected with without NP "covering" them. A whole generation of (American) gamers were introduced to JRPGs when Nintendo Power gave away a free copy of DragonQuest (as "Dragon Warrior") as a re-subscription bonus. I myself got my first internet connection - and first exposure to the "medium" where I now make my living - in order to use the Nintendo Power AOL site. The AVGN once summed up the memories thusly:
I hadn't subscribed in years - like everyone else, The Internet replaced magazines for things like that for me - but it's still pretty sad to see it go. This is real end-of-an-era stuff - another huge part of the Golden Age of Gaming is gone. In my mind, this is as quietly-devastating a loss as when Sega abandoned consoles.
Rest in peace, old friend.
I am feeling about as rotten about this as I did when Dr. Seuss and Jim Henson died. Yes, Nintendo Power was a nakedly commercial corporate thing - a singularly genius bit of marketing by Nintendo of America in realizing that there was going to be a "gamer culture" and getting in front of it with a big, glossy fan magazine of their own. (You can read the first issue in PDF format HERE.)
But it was a HUGE deal, legitimately, as well: Pre-internet, I don't think a lot of gamers (myself included) would've become gamers without NP to show them that there were others and that codes, strategies, maps, fan-art etc was meant to be shared. Having this magazine showing up at my house every month for a decade or so did more to make me a better reader than almost any book did, and I can say for a fact that there were a lot of NES/SNES games now considered benchmark classics that I don't think a lot of people would've connected with without NP "covering" them. A whole generation of (American) gamers were introduced to JRPGs when Nintendo Power gave away a free copy of DragonQuest (as "Dragon Warrior") as a re-subscription bonus. I myself got my first internet connection - and first exposure to the "medium" where I now make my living - in order to use the Nintendo Power AOL site. The AVGN once summed up the memories thusly:
I hadn't subscribed in years - like everyone else, The Internet replaced magazines for things like that for me - but it's still pretty sad to see it go. This is real end-of-an-era stuff - another huge part of the Golden Age of Gaming is gone. In my mind, this is as quietly-devastating a loss as when Sega abandoned consoles.
Rest in peace, old friend.
Kamis, 16 Agustus 2012
Will Apple Be The Game-Changer?
I've been saying this for years, and I'll keep saying it until I get either the satisfaction of history proving me right or the lesson of history proving me wrong: The end of dedicated gaming-consoles is coming soon, and it will be heralded by games becoming a regular feature of streaming-enabled TV devices. Whether it will be the Ouya, OnLive, or something else... it's coming, and it will change everything.
Lately, I've added a caveat to that, only half-joking: In the near future, there will not be ONE device for all of your movie/music/game/etc content - there'll be two: The one that holds a solid majority of your stuff... and the Apple one that holds all the Apple-exclusives. Okay, maybe an excessive "dig" at the late Mr. Jobs' "keep it in he family" approach to technology, but you get the idea.
According to the Wall Street Journal, though, my "joke" is inching closer to reality: Apple may be developing a "next gen" successor to it's thus-far modestly-recieved "Apple TV" set-top device that would allow it to stream cable TV and "other content." Presumably, "other content" mostly means movie/music delivery a'la iPads comes to TV... but the i-devices are ALSO a big part of gaming. It wouldn't be TOO difficult (just figuring out how to control it, really) to bring iOS gaming to TVs via such a device; and if Apple DID do that and it "clicked" with people... they could become to the streaming-age of home gaming what Nintendo was to the console age via the NES.
One way or another, this is the future.
Lately, I've added a caveat to that, only half-joking: In the near future, there will not be ONE device for all of your movie/music/game/etc content - there'll be two: The one that holds a solid majority of your stuff... and the Apple one that holds all the Apple-exclusives. Okay, maybe an excessive "dig" at the late Mr. Jobs' "keep it in he family" approach to technology, but you get the idea.
According to the Wall Street Journal, though, my "joke" is inching closer to reality: Apple may be developing a "next gen" successor to it's thus-far modestly-recieved "Apple TV" set-top device that would allow it to stream cable TV and "other content." Presumably, "other content" mostly means movie/music delivery a'la iPads comes to TV... but the i-devices are ALSO a big part of gaming. It wouldn't be TOO difficult (just figuring out how to control it, really) to bring iOS gaming to TVs via such a device; and if Apple DID do that and it "clicked" with people... they could become to the streaming-age of home gaming what Nintendo was to the console age via the NES.
One way or another, this is the future.
Senin, 06 Agustus 2012
Film Crit Hulk Hulks-Out on ME3 once more...
Well, this should be interesting...
When the web-famous Film Crit Hulk took a break from movies to opine on the "Mass Effect 3" ending controversy, he was doing so as observer - he hadn't played/finished the game at the time, and (like me) wasn't critiquing the merits of the ending but the behavior of "Re-Take" - it didn't matter (and still doesn't matter) in this context what Hulk or anyone else "thought" of the ending itself, because good or bad it's a terrible precedent to try and make artists subserviant to the knee-jerk negative response of the audience.
Well, now he HAS finished the game, and offers up his critique of the ending(s) themselves; his main discovery and thesis being that three endings being essentially the SAME ending as-seen through the prism of different philosophies is the entire point that (in his opinion) people managed to miss. READ IT HERE. Money-quotes after the jump:
Choice bits from the article itself (all quotes in caps because Hulk is in fact a Hulk):
"YOU WERE ALL WRONG.
IN FACT, YOU WERE ALL SO WRONG THAT IT MAKES HULK HORRIFICALLY SAD."
"WE ARE TRULY IN A "GIVE US" CULTURE. WE WANT INDULGENCE. WE WANT NOTHING TO DO WITH STORIES. NOTHING TO DO WITH ANYTHING. YOU CAN ARGUE THAT VIDEO GAMES ARE GROWING IN POPULARITY BECAUSE THEY "GIVE US" THE THINGS WE WANT IN TERMS OF EXPERIENCE INSTEAD OF HAVING SOME KIND OF RELATIONSHIP WITH SOMETHING WE CAN'T CONTROL."
"SO WHAT DOES MASS EFFECT ULTIMATELY HAVE TO SAY? HULK KEEPS HEARING THAT MASS EFFECT IS ABOUT CHOICE. IT ISN'T ABOUT CHOICE WHATSOEVER; CHOICE WAS SIMPLY THE NATURE OF THE MECHANICS."
"IF YOU WANT MASS EFFECT TO BE AN IMPORTANT PART OF THE CANON OF ART, THEN YOU HAVE TO UNDERSTAND THAT ULTIMATELY THE STORYTELLING ELEMENT IS GOING TO HAVE TO GO AGAINST THE INDULGENT NATURE OF VIDEO GAMES."
Hulk goes on to say that his takeaway from all this is that the gaming community doesn't appear to be "ready" for the medium to reach the same level (of storytelling accomplishment) as other mediums; which I have a hard time disagreeing with. Not every game wants or needs to tell a great story, fine - but "Mass Effect" DID want to do that; and it's fans basically said "no thank you."
I don't WANT to get into this nonsense again, but the big reason video games (the ones that try to tell "cinematic" stories, I stress) are by-and-large inferior to, say, movies in the broad sense is that too many otherwise good ones are still wedded to gimmicks like multiple-endings and overly player-effected narrative.
When the web-famous Film Crit Hulk took a break from movies to opine on the "Mass Effect 3" ending controversy, he was doing so as observer - he hadn't played/finished the game at the time, and (like me) wasn't critiquing the merits of the ending but the behavior of "Re-Take" - it didn't matter (and still doesn't matter) in this context what Hulk or anyone else "thought" of the ending itself, because good or bad it's a terrible precedent to try and make artists subserviant to the knee-jerk negative response of the audience.
Well, now he HAS finished the game, and offers up his critique of the ending(s) themselves; his main discovery and thesis being that three endings being essentially the SAME ending as-seen through the prism of different philosophies is the entire point that (in his opinion) people managed to miss. READ IT HERE. Money-quotes after the jump:
Choice bits from the article itself (all quotes in caps because Hulk is in fact a Hulk):
"YOU WERE ALL WRONG.
IN FACT, YOU WERE ALL SO WRONG THAT IT MAKES HULK HORRIFICALLY SAD."
"WE ARE TRULY IN A "GIVE US" CULTURE. WE WANT INDULGENCE. WE WANT NOTHING TO DO WITH STORIES. NOTHING TO DO WITH ANYTHING. YOU CAN ARGUE THAT VIDEO GAMES ARE GROWING IN POPULARITY BECAUSE THEY "GIVE US" THE THINGS WE WANT IN TERMS OF EXPERIENCE INSTEAD OF HAVING SOME KIND OF RELATIONSHIP WITH SOMETHING WE CAN'T CONTROL."
"SO WHAT DOES MASS EFFECT ULTIMATELY HAVE TO SAY? HULK KEEPS HEARING THAT MASS EFFECT IS ABOUT CHOICE. IT ISN'T ABOUT CHOICE WHATSOEVER; CHOICE WAS SIMPLY THE NATURE OF THE MECHANICS."
"IF YOU WANT MASS EFFECT TO BE AN IMPORTANT PART OF THE CANON OF ART, THEN YOU HAVE TO UNDERSTAND THAT ULTIMATELY THE STORYTELLING ELEMENT IS GOING TO HAVE TO GO AGAINST THE INDULGENT NATURE OF VIDEO GAMES."
Hulk goes on to say that his takeaway from all this is that the gaming community doesn't appear to be "ready" for the medium to reach the same level (of storytelling accomplishment) as other mediums; which I have a hard time disagreeing with. Not every game wants or needs to tell a great story, fine - but "Mass Effect" DID want to do that; and it's fans basically said "no thank you."
I don't WANT to get into this nonsense again, but the big reason video games (the ones that try to tell "cinematic" stories, I stress) are by-and-large inferior to, say, movies in the broad sense is that too many otherwise good ones are still wedded to gimmicks like multiple-endings and overly player-effected narrative.
Jumat, 03 Agustus 2012
Episode 73: "The Return" (aka "Going Hollywood")
Update: I am informed that the ability to post comments at ScrewAttack should be restored sometime Saturday morning. Stay tuned.
The OverThinker finally gives in and offers up the obligatory "what's wrong with video-game movies" episode; along with a quick-and-easy "jumping on" point for new fans and longtime viewers alike. Full episode (and semi-spoilers) after the jump:
Yup. Surprise ending. Not a dream. Not an imaginary tale. But if you think you know where it's going... you don't ;)
The OverThinker finally gives in and offers up the obligatory "what's wrong with video-game movies" episode; along with a quick-and-easy "jumping on" point for new fans and longtime viewers alike. Full episode (and semi-spoilers) after the jump:
Yup. Surprise ending. Not a dream. Not an imaginary tale. But if you think you know where it's going... you don't ;)
Rabu, 01 Agustus 2012
EPISODE 73 ANNOUNCEMENT (SECOND UPDATE!)
UPDATE II: I've been made aware of a problem with the video re: a small chunk of video appears only as a green screen. Kind of embarassing for us, certainly, but a fix is being worked on as we speak. FWIW, there really isn't any "important" imagery there other than clips from the movie "Legend," but I apologize all the same. Everything will (hopefully) be fixed by the time this goes all-audiences on Saturday.
UPDATE I: The episode is now viewable for ScrewAttack Advantage members, and will become viewable by everyone else on Saturday. If you are an Advantage member, you may notice that commenting on the video on ScrewAttack is currently disabled - this is NOT permanent, nor is it an attempt to "avoid criticism;" my aim is only to prevent non-advantage members who click the link from any spoilers that might be posted before they have a chance to see it themselves. The comment fucnction should be restored when the episode gets "unlocked" on Saturday.
Episode 73 is now set to debut for all-audiences on Saturday 8/4; with ScrewAttack Advantage members having the option of seeing it one day early on Friday 8/3 (if you are an Advantage member, I ask that you please avoid posting/discussing spoilers without warning here or elsewhere.) The normal schedule of a week-long "break" between the two debuts will likely resume with Episode 74.
I've intended this as a "jumping on" episode for new viewers and viewers who maybe haven't checked in for a bit - the main discussion is LONG and the host-segments are short with the first being a quick "catch-up" as to what the show is and how things are done here. I like how it came out, and I hope you will too.
UPDATE I: The episode is now viewable for ScrewAttack Advantage members, and will become viewable by everyone else on Saturday. If you are an Advantage member, you may notice that commenting on the video on ScrewAttack is currently disabled - this is NOT permanent, nor is it an attempt to "avoid criticism;" my aim is only to prevent non-advantage members who click the link from any spoilers that might be posted before they have a chance to see it themselves. The comment fucnction should be restored when the episode gets "unlocked" on Saturday.
Episode 73 is now set to debut for all-audiences on Saturday 8/4; with ScrewAttack Advantage members having the option of seeing it one day early on Friday 8/3 (if you are an Advantage member, I ask that you please avoid posting/discussing spoilers without warning here or elsewhere.) The normal schedule of a week-long "break" between the two debuts will likely resume with Episode 74.
I've intended this as a "jumping on" episode for new viewers and viewers who maybe haven't checked in for a bit - the main discussion is LONG and the host-segments are short with the first being a quick "catch-up" as to what the show is and how things are done here. I like how it came out, and I hope you will too.
Jumat, 27 Juli 2012
"Sonic Fan Film" New Trailer
You might remember Eddie LeBron and Blue Core Studios for their ambitious "Mega Man" fan-film a few years back. Shortly after that, they announced they were going to take a swing at "Sonic The Hedgehog;" and with the film's release date apparently approaching (last I'd heard it was going to be a short instead of a feature) there's a new trailer - and yes, that's actually Jaleel White returning to voice Sonic:
Kamis, 19 Juli 2012
SGC Kickstarter
SGC 2010 was the public debut of The Game OverThinker and my first con as a professional, so you'd better believe I'm psyched at the idea of it possibly coming back. ScrewAttack is aiming to make that happen via Kickstarter; because that's what the cool kids are doin' these days:
Check it out HERE.
Check it out HERE.
Sabtu, 14 Juli 2012
EPISODE 72 - "NecroThinker: The Last Stand"
Not totally sure what was up with viewable/not-viewable earlier in the week, but now it's Saturday so here it is: The OFFICIAL rollout of our second big mailbag show AND (for those who stick around after the main show) the climax of the NecroThinker story-arc. Enjoy!
I'll be brutally honest: I'm not 100% satisfied with how everything came together on this one. The important stuff - the G1 Mailbag Questions - worked out just fine, but I had plans for the "battle" stuff that intercuts the questions and the big sendoff for NecroThinker that life just sort of got in the way of.
The main "bullet points" are all in there: Night-time sword fight, MOTU reference, reveal that OverThinker can use the two Stones the way he used Fire/Ice Flowers previously, turn RetroThinker back to normal but leave some doubt as to what degree the NecroThinker persona remains (or was always there) and - most-importantly - OverThinker deciding to keep NecroThinker's true identity a secret. So, structure-wise it does what was necessary.
My main regret is that I had wanted the actual fight to take place somewhere a little more visually-interesting than the abandoned parking-lot. Ideally I was hoping to find some kind of quarry/industrial location(s), but nailing one down that we could use, was reasonably safe and well-lit at night just never availed itself in the timeframe I wanted it to and the rest of my life got so consumed by bigger, more difficult things... so ultimately the best solution was to go with what we had on hand - especially since, after all, the skits are of secondary import to the "meat" of an episode; especially a Q&A.
As for where we go from here... still working that up. Unseen personal-apocalypses notwithstanding, the plan is to get these releases back on a more regular/reliable schedule. The next "arc" for the skits will likely begin pretty-much right away; but - without giving too much away - doesn't necessarily require as much direct involvement from The OverThinker himself or as much "on-location" shooting as this one did. I have a feeling people are going to dig some of the stuff that'll be showing up.
I'll be brutally honest: I'm not 100% satisfied with how everything came together on this one. The important stuff - the G1 Mailbag Questions - worked out just fine, but I had plans for the "battle" stuff that intercuts the questions and the big sendoff for NecroThinker that life just sort of got in the way of.
The main "bullet points" are all in there: Night-time sword fight, MOTU reference, reveal that OverThinker can use the two Stones the way he used Fire/Ice Flowers previously, turn RetroThinker back to normal but leave some doubt as to what degree the NecroThinker persona remains (or was always there) and - most-importantly - OverThinker deciding to keep NecroThinker's true identity a secret. So, structure-wise it does what was necessary.
My main regret is that I had wanted the actual fight to take place somewhere a little more visually-interesting than the abandoned parking-lot. Ideally I was hoping to find some kind of quarry/industrial location(s), but nailing one down that we could use, was reasonably safe and well-lit at night just never availed itself in the timeframe I wanted it to and the rest of my life got so consumed by bigger, more difficult things... so ultimately the best solution was to go with what we had on hand - especially since, after all, the skits are of secondary import to the "meat" of an episode; especially a Q&A.
As for where we go from here... still working that up. Unseen personal-apocalypses notwithstanding, the plan is to get these releases back on a more regular/reliable schedule. The next "arc" for the skits will likely begin pretty-much right away; but - without giving too much away - doesn't necessarily require as much direct involvement from The OverThinker himself or as much "on-location" shooting as this one did. I have a feeling people are going to dig some of the stuff that'll be showing up.
Kamis, 12 Juli 2012
It Lives
The entire process was tweeted game by game (sorry, people who don't like tweetspam, I was excited is all.) and this is my favorite photo I took of the process - you can't quite see it in this image, but the NES is on a shelf below the Wii and XBox; connected via the HDTV's inexplicable-yet-welcome coax input.
ALSO: You may or may not be able to watch the newest episode HERE.
ALSO: You may or may not be able to watch the newest episode HERE.
I still haven't fully furnished the place - money is kinda tight right now, to be honest - but I'll be springing for some kind of plug-extender so I can properly get the oldschool big-ass AC adaptor into my surge-protector (the NES was plugged into another, not-always-convenient outlet for this test run.
After that? Let the word go out to every sold, pawned, yard-sale'd, lost and forgotten NES cartridge on the North Shore: I am coming for you, and you WILL live again!
Rabu, 11 Juli 2012
Episode 72 Now Up... Kinda... Look, Read The Post...
EPISODE 72 is now up at ScrewAttack. It's supposed to be for Advantage members only until Saturday, but it looks like it's viewable by everyone right at the moment; so... watch away, I guess. I expect it'll snap back to proper "Advantage Preview Only" status sooner or later, but if so it should be viewable by all on Saturday either way...
OUYA Could Save Us... Maybe...
I've said for years now that an open-source console, properly funded, would be a godsend - in fact, it comes up several times in the next episode's mailbag questions - IF it was properly managed. The Kickstarter for such a machine, "OUYA," got a million dollars of hopeful crowdfunding within hours today; so apparently I'm not the only one hoping for something like this to happen. A console with the accessibility/maleability (on the development and consumer side) of a tablet or smartphone would really be something... if it works.
It's properly to be wary of any tech startup in this economy, especially in this industry, but I hope this works out. Fingers crossed.
It's properly to be wary of any tech startup in this economy, especially in this industry, but I hope this works out. Fingers crossed.
Microsoft Has Made A Live-Action "Halo" Movie...
...and one of the stars of "Twilight" is Master Chief!
Well, okay, that's a little sensationalized: The actor is Daniel Cudmore, who played one of the Volturi (bad Euro-vampire leader guys) but you might recognize better as Colossus from the third "X-Men" movie. And no, none of this is a joke.
With an impressive amount of secrecy, Microsoft has apparently shot a live-action feature-length movie called "Halo 4: Forward Until Dawn," a prequel set during The Covenant's first attack. Master Chief will be a supporting character, with the main story focusing on a new recruit who will also appear in "Halo 4." It will first be released as a series of five webisodes on Machinma's YouTube channel starting in October, then released as a complete feature film with the Limited Edition of "Halo 4" in November.
Teaser trailer after the jump...
Well, okay, that's a little sensationalized: The actor is Daniel Cudmore, who played one of the Volturi (bad Euro-vampire leader guys) but you might recognize better as Colossus from the third "X-Men" movie. And no, none of this is a joke.
With an impressive amount of secrecy, Microsoft has apparently shot a live-action feature-length movie called "Halo 4: Forward Until Dawn," a prequel set during The Covenant's first attack. Master Chief will be a supporting character, with the main story focusing on a new recruit who will also appear in "Halo 4." It will first be released as a series of five webisodes on Machinma's YouTube channel starting in October, then released as a complete feature film with the Limited Edition of "Halo 4" in November.
Teaser trailer after the jump...
Selasa, 10 Juli 2012
COD: Black Ops II's Villain is... Occupy Wall Street?
Y'know, I don't really relish being the guy who keeps beating the "Call-of-Duty-As-Right-Wing-Propaganda" drum; but what else can you do when this stuff keeps cropping up?
Below, the new trailer for BLOPS2; which seems to reveal that the drone-army-hijacking bad guy(s) are (or are somehow tied-to) a "99 Percenter" movement called Cordis Die ("The Heart"); whose leader is suspected to actually be an aging Nicaraguan (hmmm...) narco-terrorist. The story comes from David Goyer, who also wrote "The Dark Knight Rises" which ALSO looks to potentially have an "income-inequality activists are tools-of/servants-of/opening-the-door-for destructive evil" story-element going on...
FUCK YEAH, BLACK OPS! GET YER' ASS OUT THERE AND PROTECT THOSE JOB-CREATORS!
I kid, I kid. But, still... between the Oliver North thing, the general chest-thumping militarism of the franchise in general and now (potentially) casting a variation on the most-visible "liberal" slogan/movement in current American popular culture as either villains or the useful-idiot tools of villainy; it becomes awful hard not to look "askance" at the whole production.
In any case, we'll find out November 13th - one week after the election, incidentally.
Below, the new trailer for BLOPS2; which seems to reveal that the drone-army-hijacking bad guy(s) are (or are somehow tied-to) a "99 Percenter" movement called Cordis Die ("The Heart"); whose leader is suspected to actually be an aging Nicaraguan (hmmm...) narco-terrorist. The story comes from David Goyer, who also wrote "The Dark Knight Rises" which ALSO looks to potentially have an "income-inequality activists are tools-of/servants-of/opening-the-door-for destructive evil" story-element going on...
FUCK YEAH, BLACK OPS! GET YER' ASS OUT THERE AND PROTECT THOSE JOB-CREATORS!
I kid, I kid. But, still... between the Oliver North thing, the general chest-thumping militarism of the franchise in general and now (potentially) casting a variation on the most-visible "liberal" slogan/movement in current American popular culture as either villains or the useful-idiot tools of villainy; it becomes awful hard not to look "askance" at the whole production.
In any case, we'll find out November 13th - one week after the election, incidentally.
EPISODE 72 ANNOUNCEMENT!
I'm back! And pretty soon, so is the show!
It's been a rough few weeks here - one damn horror-story after another and moving into a new apartment on top of all of it, but things appear to have settled and I can now happily announce that EPISODE 72 - the Special ScrewAttack G1 Mailbag Show AND the finale of the NecroThinker story-arc - will debut for all audiences THIS SATURDAY JULY 14TH!
As is customary, ScrewAttack Advantage members will be able to get an early on WEDNESDAY.
I want to thank everyone who wrote in, G1's and all fans/viewers in general, and everyone else whose stuck with us through this bumpy recent period. I'm working hard on getting this show up to a much, much more regular, reliable schedule. Stay tuned!
It's been a rough few weeks here - one damn horror-story after another and moving into a new apartment on top of all of it, but things appear to have settled and I can now happily announce that EPISODE 72 - the Special ScrewAttack G1 Mailbag Show AND the finale of the NecroThinker story-arc - will debut for all audiences THIS SATURDAY JULY 14TH!
As is customary, ScrewAttack Advantage members will be able to get an early on WEDNESDAY.
I want to thank everyone who wrote in, G1's and all fans/viewers in general, and everyone else whose stuck with us through this bumpy recent period. I'm working hard on getting this show up to a much, much more regular, reliable schedule. Stay tuned!
Kamis, 28 Juni 2012
Mailbag Deadline Incoming!
The deadline for ScrewAttack G1's to submit questions for the upcoming Game OverThinker Mailbag Episode will be Saturday night, June 30th. If you are (or plan to become) a G1 and haven't asked your question yet, you may do so in the comments on THIS video.
For more information, refer to said video below:
For more information, refer to said video below:
Selasa, 26 Juni 2012
"Carmen Sandiego" Heading To The Big Screen
Vintage PC Edutainment game fans (that surely must exist, yes?); you may finally be getting a Hollywood blockbuster to call your own: Walden Media (the folks behind the "Narnia" movies) has comissioned a screenplay for a feature film adaptation of "Where In The World Is Carmen Sandiego?"
Jennifer Lopez is one of the project's producers, and has been developing it as a potential star-vehicle for herself - the title character is a master-thief of (presumably) Latin/Spanish descent who prefers to pilfer items of historical/geographic significance. In the games, players took on the role of Interpol experts who had to use their knowledge of geography to suss out clues and chase Carmen and her associates around the world.
Outside of "The Oregon Trail," WITWICS? is probably the most successful/well-known franchise in the "edutainment" genre; and in it's heyday inspired tie-in books, school materials, museum/zoo events, merchandise and even an animated Fox TV series - however, it's probably best remembered by Gen-Xers for the uniquely-bizzare kiddie game show that aired on PBS...
Jennifer Lopez is one of the project's producers, and has been developing it as a potential star-vehicle for herself - the title character is a master-thief of (presumably) Latin/Spanish descent who prefers to pilfer items of historical/geographic significance. In the games, players took on the role of Interpol experts who had to use their knowledge of geography to suss out clues and chase Carmen and her associates around the world.
Outside of "The Oregon Trail," WITWICS? is probably the most successful/well-known franchise in the "edutainment" genre; and in it's heyday inspired tie-in books, school materials, museum/zoo events, merchandise and even an animated Fox TV series - however, it's probably best remembered by Gen-Xers for the uniquely-bizzare kiddie game show that aired on PBS...
Selasa, 19 Juni 2012
Special Announcement
A brief announcement about the immediate-future of "The Game OverThinker."
Remember, The Episode 72 "MAILBAG" show is only open to questions from ScrewAttack G1's posted to THIS VIDEO. Thank you.
Remember, The Episode 72 "MAILBAG" show is only open to questions from ScrewAttack G1's posted to THIS VIDEO. Thank you.
Minggu, 17 Juni 2012
Passage
A few hours ago, Evangeline Chipman - my last surviving grandparent and one of the strongest best people I'll ever know - passed away after having been in ill health for some time.
I'm not interested in getting into any more details than that. I share only because - while it's my intention to not interupt the workflow of my sites and projects (if anything, I really need the focusing-effect of work-to-be-done right now) - I can't say what sort of things arrangements and obligations will do to my schedules and output. So, if this blog or other venues seem to be either less active or less "upbeat" than usual, I ask your patience and understanding as to why that probably is.
This is going to be a very difficult period for me and for my family, and your support and understanding is deeply appreciated.
I'm not interested in getting into any more details than that. I share only because - while it's my intention to not interupt the workflow of my sites and projects (if anything, I really need the focusing-effect of work-to-be-done right now) - I can't say what sort of things arrangements and obligations will do to my schedules and output. So, if this blog or other venues seem to be either less active or less "upbeat" than usual, I ask your patience and understanding as to why that probably is.
This is going to be a very difficult period for me and for my family, and your support and understanding is deeply appreciated.
Senin, 11 Juni 2012
More Of This
With appologies for not covering this sooner, things have been a bit wiggy around here as of late.
Anita Sarkeesian, video-producer for FeministFrequency, has set up a Kickstarter for a proposed video project called "Tropes vs. Women In Video Games;" which sounds like exactly the kind of gaming commentary we need more of whether you agree with her conclusions or not. I encourage everyone to take a look and consider kicking in.
Oh, and the people who've been pulling THIS shit? You are a disgrace to "gamers" worldwide. Shame on all of you.
Anita Sarkeesian, video-producer for FeministFrequency, has set up a Kickstarter for a proposed video project called "Tropes vs. Women In Video Games;" which sounds like exactly the kind of gaming commentary we need more of whether you agree with her conclusions or not. I encourage everyone to take a look and consider kicking in.
Oh, and the people who've been pulling THIS shit? You are a disgrace to "gamers" worldwide. Shame on all of you.
Kamis, 07 Juni 2012
Happy Bob Is Happy
Two new full-blown 2D Mario sidescrollers. In the same year. One on console. One portable.
Everything else in the universe seems to be determined to kick my ass lately, but at least I'll have this. Eventually. That's something.
Two small criticisms, regarding "New Super Mario Bros. U." Firstly, while I kinda like that we're getting back to the "name the sequel after the new platform" title-scheme... if they end up wanting to make a second one during the WiiU's lifespan (it was somewhat unexpected that NSMBWii wound up becoming such a monster smash, remember) they'll have to confront the prospect of web-wide comedy-gasm resulting from putting "U2" in the title of their game. Secondly... egh, the two generic Toads again. Look, I get it - if you use Peach and Daisy you've either got boys fighting over who "has to be" The Girl or girls being forced to be The Girl even if they'd rather not, fine. That's a societal problem, not a Nintendo problem. But there HAS to be a better solution.
On the plus side: Flying Squirrel Suit? Awesome. Return of Baby Yoshi? Awesome. "Starry Night"-homage backdrop (maybe more Yoshi's Island-style painter-graphics to come?) Awesome. Giant Land? Awesome. NSMBWii proved that 2D platforming could still move units and likely turned a whole new generation on to the genre, so making another one of these was a no-brainer. Hope I have as much fun as I did with the last one (which was a lot.)
Confession: I wasn't in love with the original "New Super Mario Bros." on the DS. It was good, don't get me wrong, I guess I was just expecting something akin to an SMB4 as opposed to a more polished SMB1. Good, just didn't blow my mind like I'd hoped it would. I thought NSMBWii was the superior game of the two, but "New Super Mario Bros. 2" looks like an improvement in it's own right.
The return of Raccoon Mario is a big draw, obviously - though seeing Reznor (the Triceratops minibosses from Super Mario World) come back makes me smile. The trailer also gives a good look at a new (unnamed?) power-up: A flower that turns you gold (?) and whose projectiles turn bricks into coins. Midas Mario?
Everything else in the universe seems to be determined to kick my ass lately, but at least I'll have this. Eventually. That's something.
Two small criticisms, regarding "New Super Mario Bros. U." Firstly, while I kinda like that we're getting back to the "name the sequel after the new platform" title-scheme... if they end up wanting to make a second one during the WiiU's lifespan (it was somewhat unexpected that NSMBWii wound up becoming such a monster smash, remember) they'll have to confront the prospect of web-wide comedy-gasm resulting from putting "U2" in the title of their game. Secondly... egh, the two generic Toads again. Look, I get it - if you use Peach and Daisy you've either got boys fighting over who "has to be" The Girl or girls being forced to be The Girl even if they'd rather not, fine. That's a societal problem, not a Nintendo problem. But there HAS to be a better solution.
On the plus side: Flying Squirrel Suit? Awesome. Return of Baby Yoshi? Awesome. "Starry Night"-homage backdrop (maybe more Yoshi's Island-style painter-graphics to come?) Awesome. Giant Land? Awesome. NSMBWii proved that 2D platforming could still move units and likely turned a whole new generation on to the genre, so making another one of these was a no-brainer. Hope I have as much fun as I did with the last one (which was a lot.)
Confession: I wasn't in love with the original "New Super Mario Bros." on the DS. It was good, don't get me wrong, I guess I was just expecting something akin to an SMB4 as opposed to a more polished SMB1. Good, just didn't blow my mind like I'd hoped it would. I thought NSMBWii was the superior game of the two, but "New Super Mario Bros. 2" looks like an improvement in it's own right.
The return of Raccoon Mario is a big draw, obviously - though seeing Reznor (the Triceratops minibosses from Super Mario World) come back makes me smile. The trailer also gives a good look at a new (unnamed?) power-up: A flower that turns you gold (?) and whose projectiles turn bricks into coins. Midas Mario?
Rabu, 06 Juni 2012
"Wreck It Ralph" = "Toy Story" for video-games
"Wreck-It Ralph" was already on my most-anticipated movies of the year list. At 2:47 of this trailer, it became #1. I won't be more psyched for a movie this year...
This may not be a Pixar movie, but it has that "feel." I'm tearing up, just a little, on reflex.
The pitch: Ralph is the villain of a "Donkey Kong" expy who wants to try out being the good guy, so he departs to try his hand in the new worlds of other games; two of which - representing Kart Racers and FPS, respectively - are glimpsed in the trailer. GREAT premise, and Jane Lynch as the Marcus/Samus hybrid is inspired casting.
I'm actually kind of amazed Nintendo signed-off on what looks like a couple of cameos - aren't they supposed to be REALLY hard to work with on that stuff?
This may not be a Pixar movie, but it has that "feel." I'm tearing up, just a little, on reflex.
The pitch: Ralph is the villain of a "Donkey Kong" expy who wants to try out being the good guy, so he departs to try his hand in the new worlds of other games; two of which - representing Kart Racers and FPS, respectively - are glimpsed in the trailer. GREAT premise, and Jane Lynch as the Marcus/Samus hybrid is inspired casting.
I'm actually kind of amazed Nintendo signed-off on what looks like a couple of cameos - aren't they supposed to be REALLY hard to work with on that stuff?
Final Fantasy: Modern Warfare
Y'know what would help the moribund Final Fantasy franchise out? Relocating the action to a generic gray/brown desert/shantytown/psuedo-favela with stereotypical Middle Eastern Terrorists as baddies...
NOT for an actual game, thankfully, but rather a tech-demo for Squeenix's pretty amazing-looking new graphics engine. Still, I can't say it's not incredibly despressing to think about this particular aesthetic being picked up as "the way to go now" by Japanese developers. C'mon, guys... you're my last hope for this to NOT be the dominant setting/theme/palette for the entire fucking medium. You are NOT going to solve your own industry's stagnation problem by borrowing OUR industry's stagnation.
Also, jumping on the "generic-Muslim-looking-dudes-as-canon-fodder" bandwagon isn't helping ANYONE... though on the plus side maybe since it'll offer the chance to bag on a JRPG, perhaps this will cause Western Gaming to spontaneously realize that racism is a bad thing; much like how everyone was suddenly very concerned about the objectification of women in games once [REDACTED] gave them the opportunity to use it as a cudgle against The Wii?
Nah... thats just me talkin' crazy talk , right ;)
NOT for an actual game, thankfully, but rather a tech-demo for Squeenix's pretty amazing-looking new graphics engine. Still, I can't say it's not incredibly despressing to think about this particular aesthetic being picked up as "the way to go now" by Japanese developers. C'mon, guys... you're my last hope for this to NOT be the dominant setting/theme/palette for the entire fucking medium. You are NOT going to solve your own industry's stagnation problem by borrowing OUR industry's stagnation.
Also, jumping on the "generic-Muslim-looking-dudes-as-canon-fodder" bandwagon isn't helping ANYONE... though on the plus side maybe since it'll offer the chance to bag on a JRPG, perhaps this will cause Western Gaming to spontaneously realize that racism is a bad thing; much like how everyone was suddenly very concerned about the objectification of women in games once [REDACTED] gave them the opportunity to use it as a cudgle against The Wii?
Nah... thats just me talkin' crazy talk , right ;)
Selasa, 05 Juni 2012
New Super Mario Bros. Wii U Revealed
Watch it HERE until I find an embeddable video. Standout reveals include a Flying Squirrel Suit, the return of Baby Yoshis and what looks like a new version of SMB3's Giant Land.
Okay, puppets - you know your roles. I wanna see a full-court show on this one. I wanna see bitching, I wanna see moaning, I wanna see faux eye-rolling, I wanna hear a billion different variations on "THIS ISN'T IMPORTANT! NOSTALGIA-BLIND FANBOYS ARE HOLDING THE WHOLE MEDIUM BACK!" ...oh, and someone please remember to pretend that being happy about a decades-old franchise making reference to it's past is "hypocrisy" if one has ever once taken issue with brand-new franchises barely changing from game-to-game.
We're all in this together, kiddos! Let's give the internet a show it won't forget!
Okay, puppets - you know your roles. I wanna see a full-court show on this one. I wanna see bitching, I wanna see moaning, I wanna see faux eye-rolling, I wanna hear a billion different variations on "THIS ISN'T IMPORTANT! NOSTALGIA-BLIND FANBOYS ARE HOLDING THE WHOLE MEDIUM BACK!" ...oh, and someone please remember to pretend that being happy about a decades-old franchise making reference to it's past is "hypocrisy" if one has ever once taken issue with brand-new franchises barely changing from game-to-game.
We're all in this together, kiddos! Let's give the internet a show it won't forget!
Senin, 04 Juni 2012
I'd Buy It
Inspired by a Twitter exchange about whether or not the elephant-monster in the new "God of War" E3 trailer was supposed to be Ganesh, and the attendant prospect of Kratos engaging pantheon's of gods from still-active religions:
Minggu, 03 Juni 2012
This Is The WiiU's "Hardcore" Controller
The big new shiny thing of the WiiU is it's tablet-controller (now officially christened "The WiiU Gamepad"), which combines a traditional dual-analog button scheme with a touchscreen that can "swap out" the monitor feed if someone else want to use the TV (and probably other stuff, too.)
I've gotta say it: I'm glad to see this. I'm a bigger proponent of motion controls than a lot of people in games journalism, but it's true that it's not right for every situation and it's a wise decision on Nintendo's part to make the development of WiiU versions of multiplatform AAA titles as easy as possible on 3rd party developers. Now I'm hoping that the next reveal is "one of these AND the Gamepad are solid with the console."
Having dozens of different controller-types would've been a mistake for the original Wii in terms of confusing consumers, but if the idea now is that WiiU will use this or the Gamepad as it's primary interface with Remotes "from your old Wii" as an option it makes sense.
Now, then... who do I pay to mod one of these into black/gray/beige/red NES colors?
Beyond that, all we'd heard about the system's interface was that you can bring your old Wii Remotes and peripherals to the party, too... but now we know that's not the only option. To the surprise of... well, few who follow this sort of thing (given how open Nintendo has been about getting 3rd parties back onto the reservation being a primary goal this gen) but to the relief of many - including me - as part of their pre-E3 video tease Nintendo revealed "The WiiU Pro" - which moves the Gamepad's button-layout (sans touchscreen) onto the framework of a more standard controller:
I've gotta say it: I'm glad to see this. I'm a bigger proponent of motion controls than a lot of people in games journalism, but it's true that it's not right for every situation and it's a wise decision on Nintendo's part to make the development of WiiU versions of multiplatform AAA titles as easy as possible on 3rd party developers. Now I'm hoping that the next reveal is "one of these AND the Gamepad are solid with the console."
Having dozens of different controller-types would've been a mistake for the original Wii in terms of confusing consumers, but if the idea now is that WiiU will use this or the Gamepad as it's primary interface with Remotes "from your old Wii" as an option it makes sense.
Now, then... who do I pay to mod one of these into black/gray/beige/red NES colors?
EPISODE 71: "Eulogii"
The new episode is now available for view by all audiences exclusively at ScrewAttack - more updates coming, but watch all the way to the end for information on the next "Mailbag" episode.
At this point, for some reason I can't embed the video. I'll fix that as soon as I'm able, but for now follow the link to ScrewAttack.
At this point, for some reason I can't embed the video. I'll fix that as soon as I'm able, but for now follow the link to ScrewAttack.
Jumat, 01 Juni 2012
"Injustice" Is Probably Well Titled
I really, really liked NetherRealm's "Mortal Kombat" reboot, particularly on an aesthetic level - character animation wasn't so hot, but they NAILED the "dark-fantasy collage airbrushed on the side of some guy's van" art-style of oldschool MK games.
I have a feeling I'll be less enthused about their new DC Universe fighter, "Injustice: Gods Among Us," which appears to be ODing on awful 90s-style comic atmosphere and features character designs that suggest the art department was told: "Y'know how the New 52 looks have kind sucked for the most part? Well, we need them to suck MORE for this."
I have a feeling I'll be less enthused about their new DC Universe fighter, "Injustice: Gods Among Us," which appears to be ODing on awful 90s-style comic atmosphere and features character designs that suggest the art department was told: "Y'know how the New 52 looks have kind sucked for the most part? Well, we need them to suck MORE for this."
Rabu, 30 Mei 2012
EPISODE 71 ANNOUNCEMENT
UPDATE: Technical issue has been resolved, my apologies for any confusion that may have arisen.
Here we go: EPISODE 71: "Eulogii" will go live for all-audiences this Sunday 6/2. ScrewAttack Advantage members, however, can get their usual early look starting, er... right now HERE.
ALSO: The big announcement made at the end of this one is that Episode 72 will be another MAILBAG... but this one will be exclusive to ScrewAttack G1's (read: members) who ask their questions in the comments-section under this episode (on the screwattack page, NOT HERE.) No, G1 isn't Advantage (i.e. it doesn't cost anything) and yes, we will do another for all-audiences soon.
Here we go: EPISODE 71: "Eulogii" will go live for all-audiences this Sunday 6/2. ScrewAttack Advantage members, however, can get their usual early look starting, er... right now HERE.
ALSO: The big announcement made at the end of this one is that Episode 72 will be another MAILBAG... but this one will be exclusive to ScrewAttack G1's (read: members) who ask their questions in the comments-section under this episode (on the screwattack page, NOT HERE.) No, G1 isn't Advantage (i.e. it doesn't cost anything) and yes, we will do another for all-audiences soon.
Senin, 28 Mei 2012
Big Tease
Apologies for the lack of updates recently - I've been dealing with a lot of stuff. Some of it business, some of it personal, some of it related to the absolute hell of real-estate shopping in Massachusetts, some of it good and some of it just plain old shitty and unpleasant.
In any case, EPISODE 71 has been recorded, edited and readied to go - though I don't have an exact date yet, I believe it will be in the near future and I'll specify when I know for sure. For now, here are three things I can tell you about this particular installment:
1. This will be the second-to-last episode to feature The NecroThinker. Does the same hold true for RetroThinker? I'm not telling.
2. The title of the episode is "Eulogii."
3. A Special Announcement will be made at the conclusion of the episode.
Stay tuned...
In any case, EPISODE 71 has been recorded, edited and readied to go - though I don't have an exact date yet, I believe it will be in the near future and I'll specify when I know for sure. For now, here are three things I can tell you about this particular installment:
1. This will be the second-to-last episode to feature The NecroThinker. Does the same hold true for RetroThinker? I'm not telling.
2. The title of the episode is "Eulogii."
3. A Special Announcement will be made at the conclusion of the episode.
Stay tuned...
Sabtu, 12 Mei 2012
EPISODE 70: "Fall of Duty"
Now viewable for ALL AUDIENCES!!! The Game OverThinker takes on "Call of Duty: Black Ops II" and Oliver North...
I like how this one came out, though it certainly wasn't the most fun episode to produce. The "real world" side of this is seriously, seriously ugly stuff; and I never like coming down on a game or a developer for something like this - "your design scheme sucks!" is just an aesthetic critique, and can be a lead-in for humor... "you're associating with despicable people and the increasingly overt ideological-underpinnings of your product are bringing something poisonous and corrupt to the medium" is dark business, and there's nothing "funny" about it.
I like how this one came out, though it certainly wasn't the most fun episode to produce. The "real world" side of this is seriously, seriously ugly stuff; and I never like coming down on a game or a developer for something like this - "your design scheme sucks!" is just an aesthetic critique, and can be a lead-in for humor... "you're associating with despicable people and the increasingly overt ideological-underpinnings of your product are bringing something poisonous and corrupt to the medium" is dark business, and there's nothing "funny" about it.
Selasa, 08 Mei 2012
Episode 70 Coming 5/12
Head's up! Episode 70: "Fall of Duty" will be viewable by everyone starting this Saturday 5/12 at 11:30pm CST.
Subscribers to ScrewAttack Advantage can see it a few days early starting right how HERE.
Subscribers to ScrewAttack Advantage can see it a few days early starting right how HERE.
Moderation
As a rule, I try to let the comments section of these blogs run wild - people can post anonymously if they want, and the only things I tend to delete are abusive comments directed at other users. Unfortunately, owing to the continued bad behavior of some repeat-offenders I'm going to have to start getting more strict. I don't like it, but there it is.
From now on, the comments sections will be moderated by me on the following criteria: No abuse of others, no soliciting, no intentional derailing and try to stay on-topic to whatever degree possible. In other words, attempting to hijack any given conversation or spamming the recurrent "gotcha" lines into every damn post is a good way to get yourself consistently removed. Several recent posts will have their comment-sections culled in this manner once this message is posted.
I don't like it, but that's the way it has to be. Hopefully this will not overly impact the vast majority of commenters who don't make trouble.
From now on, the comments sections will be moderated by me on the following criteria: No abuse of others, no soliciting, no intentional derailing and try to stay on-topic to whatever degree possible. In other words, attempting to hijack any given conversation or spamming the recurrent "gotcha" lines into every damn post is a good way to get yourself consistently removed. Several recent posts will have their comment-sections culled in this manner once this message is posted.
I don't like it, but that's the way it has to be. Hopefully this will not overly impact the vast majority of commenters who don't make trouble.
Episode 70 Announcement!
I'm still working out some scheduling details, but I can now confirm that Episode 70 - which will cover the Oliver North/Call of Duty issue at length - should make it's debut later this week. Until then, do yourselves a favor and read this solid editorial on Kotaku that gets into some of the other more troubling aspects of the campaign and the general Fox News-style fear-selling vibe that has set in across the COD franchise in general.
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